Sunday, July 21, 2019

J.R.R. Tolkien's "The Hobbit" and "The Lord of the Rings": Chapter Summaries

This page contains chapter-by-chapter summaries of J. R. R. Tolkien's masterful fantasy epics The Hobbit (1937) and The Lord of the Rings (1954-1955, split up into The Fellowship of the Rings, The Two Towers, and The Return of the King).

These stories are incredible on their own, I can't help but also stress the wonderful "prequel", The Silmarillion (1977), summarized in the "Myth-History of Middle-earth", which explains how the Elves, Hobbits and Men came to be (as well as the evil Sauron himself).

The Hobbit

The Lord of the Rings
A Selected History of Tolkien's Works 


The Hobbit

by J. R. R. Tolkien

1. An Unexpected Party
A Hobbit named Bilbo Baggins is visited by the mysterious wizard Gandalf and invited to be on an adventure. Despite Bilbo's obvious disinterest, the next day thirteen Dwarves arrive with Gandalf, and they eventually explain that they want to break into the Lonely Mountain to recover their hereditary gold and get revenge on Smaug, the dragon who had forced their ancestors to flee their mining complex in the old days. Bilbo is reluctant, but his more adventurous maternal (Took) side tempts him to agree to be the party's "burglar".

2. Roast Mutton
In the morning Bilbo has second thoughts, but Gandalf convinces him to catch up to the Dwarves (who have already departed). After a journey of some days, the party pass beyond the Hobbit lands. Later, Gandalf quietly slips away and the party are caught in bad weather. They lose their food supplies in an accident. Drawn to a campfire, they are captured by trolls, who decide to eat them. Gandalf reappears and uses some vocal trickery (ventriloquism) to stall the trolls. When daylight comes, the trolls are turned to stone. The party appropriates Elvish swords and food from the trolls' hidden loot.

3. A Short Rest    
The Company reach the base of the Misty Mountains and Gandalf finds the entrance to Rivendell, the Elves' Last Homely House. After they rest for a couple weeks, the Elvish warrior-philosopher Elrond translates the runes on their newly-acquired swords, as well as hidden moonlight-activated runes found on Thorin's map. The runes reveal more secrets to the hidden back entrance of the Lonely Mountain.

4. Over Hill and Under Hill    
Further up the Misty Mountains the Company encounter thunderstorms and a pair of stone giants hurling boulders at each other. They find refuge in a cave, but after falling asleep are captured by Goblins (except for Gandalf). The Great Goblin interrogates Thorin and becomes angry, but Gandalf appears, killing the Great Goblin and directing Bilbo and the Dwarves to flee. Most of the party escape but Bilbo is knocked out and left behind in the darkness.

5. Riddles in the Dark    
Bilbo finds a ring in the darkness and pockets it. Wandering to the shore of an underground lake, he encounters the pathetic Gollum. They engage in a riddle contest, which Bilbo wins by accident. Annoyed, Gollum plans to eat Bilbo with the help of his "precious" invisibility ring but cannot find it. Bilbo evades Gollum when he uses Gollum's ring to turn himself invisible. Heading towards signs of daylight, he dodges the Goblin guards and makes his way out of the mountain's bowels.

6. Out of the Frying Pan Into the Fire    
Bilbo reunites with Gandalf and the Dwarves, but they are soon chased by Wargs (wolves) and forced up into the pine trees. Gandalf lights pine cones on fire and uses them to harass the Wargs below. Goblins arrive for a meeting with the Wargs (to discuss an attack on the woodsmen of the south). They set fire to the trees protecting the Company, but the Lord of Eagles sees their plight from up high in the Misty Mountains. Having no love for Goblins, he and his clan swoop down and carry Gandalf's party away to their Eyrie.

7. Queer Lodgings    
After the Dwarves recover, the Eagles drop the party off at the Carrock (east of the Misty Mountains, but south of their originally intended path). Gandalf leads them to the home of Beorn, who they learn is a form of were-bear. Beorn, being no friend of Goblins or Wargs, helps the Company recuperate and directs them to a path heading north towards the entrance to the Elf path through Mirkwood Forest. As the Dwarves enter the strange forest, Gandalf departs once more, heading south to take care of other business.

8. Flies and Spiders    
As the journey in Mirkwood drags on, the party begin running out of food. Drawn off the forest pathway by isolated campfires (revealed to be Elvish feasts in the forest), they are eventually captured by giant spiders. Bilbo uses his Elvish sword and invisibility ring to free the Dwarves and they escape. Thorin however, is captured by the feasting Wood Elves and held prisoner by the Elvenking when he refuses to answer what they are doing in Mirkwood Forest.

9. Barrels Out of Bound    
The rest of the Dwarves are all captured by the Wood Elves and brought into the Elvenking's underground hill complex (but followed by an invisible Bilbo). After a couple weeks of imprisonment, Bilbo finally helps them all escape by hiding the Dwarves in barrels, which are floated down the Forest River to the towns of Men.

10. A Warm Welcome    
When the barrels arrive at their final destination, Bilbo and the Dwarves reveal themselves and announce their intentions to the Men of Lake-Town (Esgaroth). The Men recall the prophesied return of the King Under the Mountain and help them to recuperate. Eventually rested and resupplied, the Company departs north for the Lonely Mountain.

11. On the Doorstep    
The party travel up Long Lake into the River Running, eventually landing at the approach to the Lonely Mountain. Heading northwest, they pass Ravenhill and the ruins of Dale, and eventually find the secret door on the west side of the mountain. With a clue from a thrush and the help of a beam of light from the setting sun, the keyhole is revealed and they open the door to a secret tunnel into the mountain.

12. Inside Information    
Bilbo is elected to descend into the passage. Reaching the bottom he comes across the dragon Smaug and his treasure hoard. He quietly returns to the waiting Dwarves with a gold cup from the hoard. Smaug wakes and notices that a cup is missing, and begins searching for the thief. The Dwarves are forced to hide inside the passageway. Bilbo later returns to see what Smaug is up to and, despite Smaug's trickery, escapes with the knowledge of a small chink in Smaug's armor. Unable to locate the outer end of the secret tunnel, Smaug batters the west side of the mountain with fire, and then heads towards Lake-Town to punish the Men for aiding the Dwarves.

13. At Home
With no sign of Smaug, the party reach the treasure hoard, and Bilbo surreptitiously pockets the famous Arkenstone. Carrying as much loot as they can, the party make their way out the Front Gate of the Lonely Mountain and find a resting place in an abandoned watchtower.

14. Fire and Water    
Smaug attacks Esgaroth. Bard, a descendant from the line of destroyed Dale, is told the secret of the chink in Smaug's armor by the thrush who had pointed out the secret door to Bilbo. Bard's arrow kills Smaug and he crashes into the town, destroying it. Bard sends a message to the Wood Elves for aid and the Elvenking arrives with supplies to help build a new town further inland than Esgaroth had been. However, the Men begin blaming the Dwarves for their misfortune.

15. The Gathering of the Clouds    
The Dwarves receive news from the ravens that Smaug is dead. When Thorin is informed that Men and Elves are converging to plunder the Dwarves' treasure hoard, he sends the raven to get aid from Dáin, the nearest Dwarf clan. The Dwarves fortify the Front Gate before the arrival of the men from Esgaroth and the Wood-Elves. When Bard confronts Thorin at the gate, Thorin refuses to part with the gold. Bard and the Wood-Elves lay siege to the Dwarves' mountain fortress.

16. A Thief in the Night    
Bilbo uses the ring to sneak over to the encampment of Bard and the Elves. He gives them the Arkenstone (which Thorin had been obsessively searching for) and tells them to use it as a bargaining chip with Thorin in order to avoid bloodshed. After a brief reunion with Gandalf in the camp, he returns to the Dwarves' mountain stronghold.

17. The Clouds Burst    
After learning of Bilbo's betrayal, Thorin orders Bilbo to leave. He tells Bard that he agrees to give up Bilbo's share of the treasure to the Men and Elves in exchange for the Arkenstone, and that he will make the trade the next day. The next day Dáin's army of Dwarves arrives and they prepare to attack the Men and Elves. Gandalf warns them all that a Goblin army under Bolg from the north is nearing, along with a Warg army. Bard, the Elvenking and Dáin quickly form an alliance to bottle up the arriving Goblins and Wargs between the mountainous arms of the Front Gate of the Lonely Mountain. The Men, Elves and Dwarves appear to have the upper hand until a reserve Goblin army appears from the north side of the mountain. Things look bleak for the defenders but the Front Gates open and Thorin's party joins the fray, briefly turning the tide once again. When the Goblins appear to be able to retain the upper hand, Bilbo despairs. Suddenly he sees the Eagles approach, coming to their aid, but before seeing what happens next, he is knocked out by a stone.

18. The Return Journey    
Bilbo wakes up unharmed and visits Thorin on his deathbed. He learns that while he was out, the Eagles had picked off the Goblins attacking from the north side of the mountain. With still more Goblins arriving, the final victory had only come with Beorn's sudden appearance. Thorin is buried beneath the mountain with the Arkenstone and Orcrist, his Elvish sword. Gandalf and Beorn take Bilbo home by way of Beorn's compound.

19. The Last Stage    
Stopping at the Last Homely House of Elrond, Gandalf reveals that during his own travels (in Mirkwood) he had helped a great council of white wizards drive the evil Necromancer (Sauron) out of the southern region of the forest. Eventually, Bilbo makes it back to Hobbiton and Bag End where he discovers that his home is being auctioned off (his long absence had led his neighbors to believe that Bilbo had died). Years later, while Bilbo is writing his memoirs, he is visited by Gandalf and Balin, who inform him of the peace and restoration of the lands around the Lonely Mountain.


The Lord of the Rings

by J. R. R. Tolkien



The Fellowship Of The Ring (1954)

BOOK ONE

I
A Long-Expected Party    
Gaffer Gamgee, Bilbo's gardener, reflects on the odd company with which old Bilbo Baggins has been keeping since he returned from his trip to the Lonely Mountain. Bilbo arranges a birthday party for himself and his nephew Frodo. Gandalf arrives and provides a fireworks display for the occasion. Bilbo makes a speech and then uses the Ring to suddenly vanish at its climax. Back at his house Bag End, he reluctantly leaves the Ring for Frodo and then departs with three Dwarves, with Gandalf alone sending him off. Frodo arrives and Gandalf tells him that he is concerned about the Ring's true nature and will return when he finds out more.

II
The Shadow of the Past    
Years pass and an unusual number of Elves, Dwarves and other races migrate west to the Grey Havens, fleeing from dark forces building in Mordor in the southeast. Gandalf finally returns after a long absence and tells Frodo the story of how Gollum obtained the One Ring, and how he was later captured by Sauron after he had lost it to Bilbo. He reveals the secret inscription on the Ring’s underside, and explains that the existence of the One Ring and Hobbits has now reached Sauron. Frodo realizes that he must flee with it in order to spare the Shire from invasion. Frodo's gardener Sam (son of Gaffer Gamgee) is caught listening, and Gandalf orders Sam to accompany Frodo on his journey.

III
Three Is Company    
Frodo and Sam sell off Bag End to Bilbo’s relations and prepare to depart the Shire for Rivendell (under the guise of a move to a new house in Crickhollow). Their friend Pippin joins them to help Frodo in his move. When the date of the move arrives, Gandalf is strangely not present. On the road they are forced to hide from a hooded, horsed Black Rider, who they somehow know is to be feared. Later, they are nearly caught by the Black Rider but they run into a group of Elves. Recognizing Frodo as Bilbo's nephew, the Elves escort the Hobbits to their camp in the woods. Their leader Gildorn warns Frodo about the Black Riders.

IV
A Short Cut to Mushrooms    
The next morning the Hobbits continue east, glimpsing the Black Rider in the distance searching for them. They cut through some woods and end up at Maggot’s farm, where Frodo had once long ago been caught stealing mushrooms. Farmer Maggot tells the Hobbits that the Black Rider has been looking for them, and helps them out by taking them to the Brandywine ferry in his wagon. There, they meet up with their friend Merry.

V
A Conspiracy Unmasked    
After crossing the Brandywine River on the ferry, the three Hobbits arrive at Frodo’s new house in Crickhollow. As Frodo prepares to tell his friends that he must leave on a dangerous quest, his friends inform him that they have already figured out the truth and intend to stay with him to the end. They make plans to cut through the Old Forest to avoid attention from the Black Rider. That night, Frodo has a dream of a white tower, but is woken by the sound of thunder.

VI
The Old Forest    
Frodo’s friend Fatty Bolger stays behind at Crickhollow to maintain appearances, as Frodo, Sam, Merry and Pippin depart into the foreboding Old Forest. The path leads them towards the Withywindle river. There, a giant willow tree (Old Man Willow) tries to lull the Hobbits to sleep and then swallow them up in its trunk. A singing traveler named Tom Bombadil comes across them and sings to the willow, freeing the Hobbits. The Hobbits are then led to Tom’s house for refreshment.

VII
In the House of Tom Bombadil    
At Tom’s house, the Hobbits are greeted by a blonde woman named Goldberry, the daughter of the River. Tom and Goldberry provide refreshment and beds, and the Hobbits have strange dreams (Frodo dreams of a man on a tower being borne away by an eagle). Tom tells the Hobbits many stories, and claims that his presence in Middle-earth precedes Men, Hobbits and even the Dark Lord. He asks Frodo about the Ring and tries it on, but does not turn invisible. Frodo puts on the Ring but Tom is somehow still able to see him. Tom says they can leave the next morning when the weather clears.

VIII
Fog on the Barrow-downs    
The Hobbits leave Tom’s house and eventually leave the Old Forest and enter the hilly Barrow-downs. After becoming lost in a strange fog they are captured by Barrow-wights and imprisoned. In desperation Frodo recites a song which Tom had taught him earlier, after which Tom himself suddenly appears and rescues the Hobbits. Tom then leads the Hobbits safely out of the Barrows and back onto the Road. He gives each of them a Westernesse sword (made by ancient enemies of Sauron) from the Barrow-wights' loot and tells them to find rest at the Prancing Pony in Bree.

IX
At the Sign of The Prancing Pony    
The Hobbits arrive in Bree and join the merriment at the Prancing Pony. Frodo meets a mysterious Ranger named Strider, who seems to know about Frodo’s mission. Frodo accidentally puts the Ring on during a dance and disappears in front of the crowd, which causes suspicion and resentment.

X
Strider    
The Hobbits retreat to their lodgings at the inn where they are surprised to find Strider. Strider tells them that they are in danger and offers to escort them out of Bree safely. The innkeeper, Butterbur, arrives and gives Frodo a letter from Gandalf (which he had forgotten to send to him months earlier). In the letter Gandalf says to trust Aragorn if Gandalf is late to Frodo’s departure from Bag End. Merry arrives later in the evening and reports that he was nearly captured by two Black Riders. The Hobbits make decoys in their beds and sleep in a different room.

XI
A Knife in the Dark    
Back in Buckland, three Black Riders raid Frodo’s newly-bought house in Crickhollow looking for the Hobbits. They find nothing and head further east. The next morning the Hobbits find that their decoy bodies have been torn apart and all of their ponies gone. Departing on foot, they pass through the Midgewater Marshes to arrive at Weathertop Hill. There, they discover signs of a sorcerous battle and suspect that Gandalf must have fought the Black Riders there beforehand. They make camp nearby and Strider tells them the story of Beren and Tinúviel, a man and his Elvish wife who had fought Sauron’s master the Great Enemy (Morgoth) in ancient days, and recovered one of the stolen Silmarils. When the moon comes out, they sense Black Riders approaching, and Frodo in desperation puts on the Ring. He and the Riders clearly see each other and Frodo is stung by one of their swords (a Morgul-knife). Frodo calls out some strange names and the Riders flee as Strider drives them off with torches.

XII
Flight to the Ford    
Strider believes that the Riders must have paused in their attack in order to wait for Frodo’s poisoned wound to take effect. They continue on and cross Last Bridge, eventually reaching the same area where Bilbo had defeated the three trolls on his quest to the Lonely Mountain. Later, they run into Glorfindel, an Elf from Rivendell who had been sent to look for them. Days later, they reach the Ford of Bruinen bordering Rivendell. The Black Riders try a final attack but they end up being caught and swept away by a massive wave (conjured by Elrond and Gandalf) rushing down the Ford. 

BOOK TWO

I
Many Meetings    
Frodo recovers from his Morgul-knife wound at Rivendell and reunites with Gandalf and Bilbo. Strider (now revealed as Aragorn) also reunites with Elrond and Arwen (Elrond’s daughter to whom he is devoted to).

II
The Council of Elrond  
At a Council meeting called by Elrond, the dwarf Glóin (one of Bilbo’s old companions) reports that Balin and some other Dwarves had years ago returned to Moria in the Misty Mountains in search of lost riches. Afterwards, Dáin (new King of the Lonely Mountain) received a messenger from Sauron, offering him the Dwarves’ Rings of Power and the Mines of Moria in return for news of Hobbits and the One Ring. Both Dáin and the king of Dale then became worried about an invasion from Mordor.

Elrond describes the genesis of the Ring of Power and how during the Great War Isildur had cut the Ring off of Sauron’s finger, leading to the Dark Lord’s defeat. Boromir, a Man from Gondor and son of Denethor, Lord Steward of Minas Tirith, reports that their borders have lately been pushed back by forces growing out of Mordor. He explains that he has had a dream instructing him to seek out Elrond and that a broken sword will deliver them from danger. Aragorn is revealed as the descendant of Isildur, making him the rightful King of Gondor and Arnor. Aragorn assures Boromir that he prefers to remain a protector of the north.

Gandalf then describes his actions in decades past during Bilbo’s journey to the Lonely Mountain. At that time he and the White Council under Saruman had driven Sauron’s evil out of Mirkwood Forest. Sauron at that point then retreated to the Dark Tower in Mordor. Later, after Frodo had inherited the Ring from Bilbo, Gandalf and Aragorn had then gone in search of Gollum. Gandalf also stopped in Gondor and obtained permission from Denethor to study the old scrolls, from which he learned of the secret inscription on the Ring. Aragorn eventually captured Gollum and brought him to Thranduil’s Elves in Mirkwood where Gandalf interrogated him, learning of Bilbo’s riddles, etc. He also learned that Gollum had been a prisoner of Sauron and that Sauron now knew about the rediscovery of the One Ring. The Wood Elf Legolas reports that Gollum has escaped with the aid of Orcs.

Gandalf then relates his more recent adventures: South of the Shire he had run into a fellow wizard named Radagast the Brown (living on the border of Mirkwood), who had informed him that the Nazgûl were abroad in the guise of Black Riders. He also told Gandalf that Saruman had summoned him. Gandalf then traveled south to Orthanc, Saruman’s citadel in Isengard, where he learned that Saruman has betrayed the White Council and seeks to ally with Sauron. Gandalf was imprisoned, while Saruman gathered an army for himself, possibly as another force against Sauron for himself. Gandalf was eventually rescued by the Great Eagle Gwaihir, and taken to Rohan where, despite its compromised King Théoden, obtained a fast horse, Shadowfax. Later he reached Weathertop where he fought the nine Nazgûl and was forced to escape, hoping to lead the Dark Riders away from the Hobbits. Eventually he arrived in Rivendell and sent out Elves to look for Frodo’s party.

The council debates on their next step, and Frodo volunteers to take the Ring to Mount Doom where it can be destroyed.

III
The Ring Goes South    
A group made up of the four Hobbits, Gandalf, Aragorn, Boromir, Legolas and Gimli (son of Glóin) are formed to help Frodo destroy the Ring in Mount Doom (with Aragorn and Boromir intending to journey further south to Gondor to rally the Men). After Aragorn’s sword Andúril is restored, the Company heads south, although they are spied upon by ravens. They try to head towards the Redhorn Gate beyond Caradhras, one of the three Mountains of Moria, but are caught in an unseasonable snowstorm, forcing Gandalf to use magic to light a fire. Ultimately, the deep snow and falling rocks prevent them from continuing on and they retreat back down the mountain.

IV
A Journey in the Dark    
Gandalf suggests that the only path to take now is through the Mines of Moria, where Balin had disappeared. The group is reluctant, but signs of a pack of wolves force their hand. In the night, the wolves attack but are repelled by the Men’s steel and Gandalf’s fire magic. They reach the Gate of Moria and Gandalf eventually puzzles out that the magic word to open the door is “friend” (“Speak, friend and enter”). Just as they are about to enter, tentacles from the nearby lake (home to the Watcher in the Water) attack Frodo, but he escapes. As they travel in the darkness, Frodo thinks he hears soft footsteps following them. Pippin impulsively knocks some stones down a well, causing a clamor. They come across a tomb, apparently a memorial to Balin.

V
The Bridge of Khazad-dum    
Gandalf reads from an old book, describing the death of Balin and the other Dwarves after being decimated by Orcs and other monsters. The Company are attacked by an army of Orcs and barely escape towards the east exit. They reach the Bridge of Khazad-dûm and are pursued by Orcs, Trolls and finally a Balrog (Durin's Bane). Gandalf makes a stand to allow the Company to cross the Bridge. Gandalf defeats the Balrog and the bridge shatters, but the Balrog’s whip takes Gandalf down with him. The Company escape outside to Dimrill Dale.

VI
Lothlórien    
After a brief rest at the lake of Mirrormere, the Company treks to the river Nimrodel and then on towards the Golden Wood of Lothlórien, home of the Silvan Elves. They encounter a few Elves who give the Company shelter in the trees while a party of Orcs passes them in the night. The next morning they cross the Silverlode river on a makeshift rope bridge. After a couple days’ journey they reach the magical heart of the forest and the home of the Silvan Elves of Lothlórien.

VII
The Mirror of Galadriel    
In the forest refuge of Galadhrim, the Company climb up to a giant structure in the trees, where they meet Celeborn and Galadriel, the Lord and Lady of Lothlórien. They recuperate for several days while mourning Gandalf’s apparent death. Galadriel mentally tests the determination of each member of the Company to complete their mission. Later, Galadriel lets Frodo look into a magic pool where he sees, among other things, the Eye of Sauron looking for him. Frodo offers Galadriel the Ring, but she declines, even though if the Ring is destroyed, the power of the Elves (as derived from her own Ring of Power) would fade and they would be forced to retreat out of Middle-earth beyond the Western Sea. She passes her own test of temptation and turns down ownership of the Ring.

VIII
Farewell to Lothlórien    
The Elves furnish the Company with Elvish boats with which they can use to navigate south, down the Great River Anduil. Before their final parting, they have a feast and Galadriel gives each member a gift. She gives Aragorn the Elfstone of the house of Elendil (meant as a blessing for Aragorn to pursue her granddaughter Arwen). Sam receives a box of Elvish earth with which he will be able to grow a magnificent garden. Frodo receives a glowing Phial of liquid (the light of Eärendil's star) from the mirror pool. The Company heads downstream towards Minas Tirith.

IX
The Great River    
Sam and Frodo notice what looks to be Gollum following them on the river. The Company fend off a nighttime visit by the creature. Continuing downstream they encounter Orc arrow attacks from the shore. A cold dark winged shape flies towards them and Legolas drives it away with an arrow. They pass the gigantic statues of Isildur and Anarion and Aragorn salutes his ancestors. Before reaching the Falls of Rauros they land at the base of Tol Brandir (the lawn of Parth Galen), an ancient throne of Men.

X
The Breaking of the Fellowship    
Frodo goes off by himself to try and decide whether to go to Minas Tirith to join the Men of Gondor, or continue eastwards towards Mount Doom in the hope of destroying the Ring in the Cracks of Doom. When Boromir suddenly appears and tries to take the Ring for himself, Frodo evades him with the help of the Ring. Reaching the ancient stone throne of Amon Hen, he sees turmoil all across Middle-earth and also sees the Eye of Sauron reach out towards him. A voice (later revealed to be Gandalf) tells him to remove the Ring and he evades Sauron’s direct gaze. He decides to go east by himself. The Company searches for Frodo but only Sam guesses that Frodo has decided to go off on his own. He intercepts Frodo at the boats and they cross the Anduin river to the eastern shore.

The Two Towers (1954) 

BOOK THREE

I
The Departure of Boromir    
Aragorn hears the horn of Boromir and finds him dying from wounds gained from fighting Orcs. He learns that Orcs have kidnapped Merry and Pippin and that Boromir was unable to save them. After sending Boromir’s body down the Falls of Rauros, Aragorn, Legolas and Gimli decide to follow the Orcs westward, which seem to be made up of both Sauron’s Orcs and evolved “white hand” Orcs (Uruk-hai) under Saruman’s rule.

II
The Riders of Rohan    
The trio pass the highlands of Emyn Muil and head northwards to encounter the Riders of Rohan, led by Éomer, who serves King Théoden of Rohan. Éomer relates that his patrol have destroyed the Orcs which Aragorn has been pursuing. Éomer gives the trio some horses so that they can continue looking for Pippin and Merry. The trio are led to the border of Fangorn forest, where they catch a brief glimpse of an old bent man (later revealed to be Saruman). However their horses are now missing.

III
The Uruk-hai    
Pippin wakes up bound, and recalls how he and Merry had run into a pack of Orcs and were captured, despite Boromir’s valiant efforts to save them. He overhears Saruman’s Isengard (Uruk-hai) Orcs arguing and fighting over the Hobbits. The Orc party continues west but Pippin secretly leaves a trail for Aragorn to follow. The Riders of Rohan begin picking off members of the Orc party and the Hobbits eventually evade their Orc guardian. South of Fangorn Forest the Orcs are destroyed by the Riders of Rohan and the Hobbits escape into the Forest, following the Entwash stream.

IV
Treebeard    
Merry and Pippin meet Treebeard, an ancient Ent (“treeherd”). He carries them to his home and they exchange stories. Treebeard theorizes that the Isengard Orcs are Saruman’s hybrid of Orc and Man, explaining why they can travel by daylight. Treebeard resolves to fight Saruman for the evil wizard’s burning of many trees to fuel Orthanc. Treebeard gathers a council of Ents (an Entmoot), and the March of the Ents to Isengard begins, although they know this may be their last march.

V
The White Rider    
Aragorn, Legolas and Gimli reunite with Gandalf, who explains that Saruman will soon be attacked, although his treacherous interference has already prevented the forces of Rohan from going to the aid of Minas Tirith in Gondor. He explains that Saruman has committed a double betrayal, both of the forces of Light and Sauron himself, since he is trying to gain the Ring's power for himself. He also proposes that Sauron expects his enemies to go to Minas Tirith to mount an attack with the One Ring, not dreaming that his enemies might actually try to destroy it. For this reason, Sauron has been forced to commit his armed forces prematurely against Minas Tirith, hopefully leaving Mount Doom loosely guarded.

He relates that, after falling into the chasm below the Bridge of Khazad-dûm, the Balrog’s flame was put out by the waters at the bottom of the chasm. Familiar with the subterranean territory, it had then climbed its way back up to Durin’s Tower. There, it was able to reignite its flame and face Gandalf again, who had followed the monster back to the surface. After a huge battle the Balrog was destroyed and the Great Eagle Gwaihur flew Gandalf to Lothlórien where he spent some time recovering.

The quartet of heroes then depart south for Edoras, hoping to gain aid from King Théoden to help the Ents take Isengard.

VI
The King of the Golden Hall    
The quartet arrive at Théoden’s castle in Edoras. Saruman’s spy Gríma Wormtongue tries to steer the King awry, but Gandalf strikes him down with a bolt of light. King Théoden regains his wisdom and vitality, and Éomer and other knights pledge their swords to him. Théoden leads his forces (including Gandalf, Aragorn, Legolas and Gimli) towards Isengard, while his niece Éowyn is tasked with taking the citizens of Edoras to shelter at Dunharrow.

VII
Helm's Deep    
Théoden’s forces reach the Fords of Isen (where his son Théodred had earlier fallen to Saruman’s forces). Théoden learns that Saruman has gathered many tribes together and has already scattered Théoden’s north-western Riders (under Erkenbrand of Westfold’s command), with some stragglers sent to the gorge at Helm’s Deep. Gandalf departs on a secret mission alone (to search for Erkenbrand) while Théoden leads his army towards the survivors at Helm’s Deep. They pass through the trench of Helm’s Dike to the defensive structure the Hornburg and the Deeping Wall. Théoden tries to rally his men in the gorge, as Saruman’s army begins arriving.

When Saruman’s Orcs attack, Théoden’s forces defend the main gate with arrows and stones, and Aragorn and Éomer lead a raiding party to surprise the attackers from the side. The Orcs mount repeated surges against the gate and a group of Orcs sneak in through a gap during a frontal raid. Gimli leads a party to destroy them and seal the gap with rocks. Nonetheless, the Orcs gain ground with explosives and press the heroes further back into the gorge. As dawn arrives, King Théoden leads his remaining men in a final desperate charge against the Orc army.
Suddenly Helm’s Horn is sounded, and aid arrives in the form of Gandalf, leading the reorganized forces of Erkenbrand. The surprised Orc army is scattered and destroyed.

VIII
The Road to Isengard    
Gandalf leads Théoden and his friends north towards Isengard to investigate what has happened there with the Ents. The soldiers notice that the trees have seemingly moved across the land. One night a dark mist rolls across the fields and consumes all of the dead Orc bodies. At Isengard, they discover signs of destruction, and the tower of Orthanc surrounded by water. They are greeted by Merry and Pippin, who report that Saruman is trapped inside (Gandalf and Théoden depart to speak with Treebeard).

IX
Flotsam and Jetsam    
The Hobbits tell their old companions what had happened to them since their last meeting. The Ents had gathered and marched on Isengard, enlisting the help of the young and wild Huorns (who apparently can travel as a dark mist when they want). At Isengard, they witnessed Saruman’s army depart for Helm’s Deep. The Huorns began following them in pursuit.

The Ents then attacked and destroyed Isengard’s sparsely-defended outer wall, but the tower of Orthanc was apparently impervious to their attempts to tear it down. Saruman then used flame-explosions from his underground caves to injure the Ents. Treebeard then had his tree-folk digging trenches to divert the flow of the Isen river towards Isengard. Gandalf then arrived and took more of the Huorns with him towards Helm’s Deep (where they later consumed the Orcs). Meanwhile, the Isen river poured down into Saruman’s lair and put out all of his cave-flames, and flooding the area around Orthanc. Finally, Wormtongue arrived from Edoras, and Treebeard had forced him to join Saruman in Orthanc.

X
The Voice of Saruman    
With the floodwaters now subsided, the troupe approach Orthanc. Saruman tries to seduce his enemies with his evil charm. Gandalf shatters Saruman’s staff with a spell. Wormtongue throws a red globe at them from a window, which is then given to Gandalf. Saruman seems apparently upset at Wormtongue’s impulsive action. Before departing Isengard, Gandalf tasks Treebeard to keep watch over Orthanc to prevent Saruman’s escape.

XI
The Palantír    
The party head back towards Helm’s Deep. In the night, Pippin looks into the red-glowing globe (a palantír) and is brought into mental contact with Sauron, but escapes from the Shadow’s influence before any real harm can be done. Aragorn takes rightful charge of the palantír as a descendent of King Isildur. A Nazgûl rider is seen in the sky (probably provoked by Pippin’s use of the palantír) and Gandalf immediately departs for Minas Tirith carrying Pippin with him. On the way, Gandalf muses that Saruman must have become seduced by the Shadow while attempting to use the palantír. However, with Pippin’s impulsive action, Gandalf hopes that Sauron will now realize that his servant Saruman has betrayed him.

BOOK FOUR

I
The Taming of Smeagol    
Frodo and Sam descend from the rocks of Emyn Muil. They see Gollum following them and trap him. After overpowering him, they make Gollum swear on the Ring to serve them and show them how to penetrate Mordor. He leads them towards the Dead Marshes.

II
The Passage of the Marshes    
They enter the Dead Marshes and when lights appear they see the faces of rotting dead (dead soldiers from the ancient final battle at the Black Gate of Morannon) under the water. They evade the winged patrol of a Nazgûl rider in the sky. One night Sam overhears Gollum debating with himself on how to retake the Ring from Frodo. He/they decide to wait and let “she” (Shelob) take care of him. Feigning ignorance, the Hobbits continue on towards the Black Gate.

III
The Black Gate Is Closed    
The trio head towards Cirith Gorgor, the Haunted Pass between Ephel Dùath, the north-south Mountains of Shadow, and the upper border range of Ered Lithui. The pass is topped by the Teeth of Mordor, two towers originally built by Gondor to keep watch over Mordor after the Great War. Between the towers is the Black Gate, manned by hundreds of Orcs, leading to the interior of Barad-dûr and the Dark Tower. Frodo sees armies of men assembling to form a great army to do Sauron’s bidding. Gollum advises that they sneak into Mordor by going south to pass through Cirith Ungol, a tower near Minas Morgul (a former fortress of Isildur, once called the Tower of the Moon). Although dangerous, entry from this path would be less expected. More men arrive at the Black Gate from the south and Sam is reminded of elephants. They eventually decide to try Gollum’s idea.

IV
Of Herbs and Stewed Rabbit    
On Sam’s command Gollum gathers wild game and herbs, from which Sam makes rabbit stew (to Gollum’s disgust). The Hobbits run into Boromir's brother Faramir, who leads soldiers from Gondor attempting to intercept armies of Sauron coming from the south (the Southrons). An Oliphaunt (mammoth) crashes through the brush and Sam is amazed.

V
The Window on the West    
Faramir interrogates Frodo and reveals that he had earlier found his brother Boromir floating down the Great River Anduin. Faramir and his men take the Hobbits to a hideout hidden behind a waterfall (the Window of the Sunset, Henneth Annûn). There, the truth of their quest is revealed to Faramir. Faramir resists the temptation to take ownership of the Ring.

VI
The Forbidden Pool    
Faramir takes Frodo to a platform where he points out Gollum, fishing in the pool outside the secret waterfall. Frodo helps Faramir’s men capture Gollum, and Faramir has Gollum swear to keep the hideout's location secret. Frodo tells Faramir that Gollum is leading them to the Mountain of Doom through Minas Morgul and Cirith Ungol. Faramir warns Frodo that that used to be the home of the Ringwraiths, and to beware of an ancient evil still dwelling there.

VII
Journey to the Cross-roads    
Frodo, Sam and Gollum travel south and then cross east to a plain to reach the Cross-roads. Heading into a ring of trees, they find a headless statue of a king on his throne, with the King’s head nearby.

VIII
The Stairs of Cirith Ungol    
As they near the valley of Minas Morgul, Frodo seems entranced by the light at the top of Minas Morgul (formerly the Tower of the Moon). A massive Orc army comes out of the front gates, led by the King of the Ringwraiths. The Ringwraith seems to sense the Ring but then moves on. The Hobbits continue on and eventually climb up the stairs of Cirith Ungol (built into a twisting mountain leading high into the sky). While the Hobbits take a nap, Gollum disappears on a secret errand of his own.

IX
Shelob's Lair    
While passing through a passage of dark caves, Gollum disappears. Shelob the Great, a giant spidery creature, stalks the Hobbits, but Frodo fends her off with the glowing Phial of Galadriel and his Elvish sword Sting. Frodo gives Sam the glowing Phial while he uses Sting to slash through Shelob’s webbed barriers.  They emerge from Shelob's lair but Shelob suddenly comes out of a side entrance, separating Sam from Frodo. Gollum reappears and attacks Sam from behind, but Sam is eventually able to repel him.

X
The Choices of Master Samwise    
Sam rushes to Frodo’s aid, but finds Frodo has already been wrapped in a web by Shelob. Sam uses the lighted Phial of Galadriel and Frodo’s Elvish sword Sting to injure Shelob, driving her off. Thinking Frodo dead, Sam takes the Ring from Frodo’s unmoving body and resolves to finish the mission alone. When Orcs arrive, he hides by donning the Ring, becoming unseen. The Orc patrol finds and carries Frodo’s unconscious body back into the tunnels, off to an underground passage leading back to their lair in the adjoining Tower of Cirith Ungol. Sam overhears the Orc captains talking and realizes that Frodo is not dead, only drugged. He tries to follow the Orcs inside but is too late and is locked out.



The Return Of The King (1955) 

BOOK FIVE

I
Minas Tirith    
Gandalf and Pippin arrive at the fortress of Gondor, Minas Tirith. Lord Denethor (Steward of Gondor) interrogates Pippin about his son Boromir and ultimately makes him a soldier of Gondor. Pippin is given a tour of the fortress by a soldier named Beregond and later befriends Beregond’s son Bergil. Allies of Gondor arrive from neighboring regions (including Prince Imrahil and his men from Dol Amroth, a southern peninsula of Gondor), although they are much smaller in number than hoped for. A darkness falls over the land, preventing a sunrise.

II
The Passing of the Grey Company    
On the way back to Helm’s Deep, Théoden’s party is joined by the grey-clad Rangers, Dúnedain compatriots of Aragorn, sent by Galadriel to meet them (Elladan and Elrohir, Elrond’s sons, are also with them). After Merry is made a squire to Théoden the Riders of Rohan soon depart for the hold at Dunharrow (to check on Éowyn’s charges on the way back to Edoras).

While Théoden leads his army south, Aragorn, the Rangers, Legolas and Gimli briefly remain at the Hornburg in Helm’s Deep. Aragorn reveals that he has used the palantír to goad Sauron, and has also learned that evil forces from the south are gathering to attack Minas Tirith. For this reason he has decided to ride the Paths of the Dead to the Hill of Erech, where he will try to summon the Men of the Mountains (Oathbreakers who had once betrayed Isildur by not fighting Sauron in the Great War, despite their pledge of loyalty). Aragorn’s “Grey Company” races south.

Éowyn tries to join the Grey Company at Dunharrow but Aragorn recommends that she stay and protect her people. After climbing the winding path behind Dunharrow, the Grey Company pass through the Dark Door, and as they navigate a lightless ravine (the Paths of the Dead) they draw to them an army of undead men and horses. Eventually they pass through to the Morthond Vale and then reach the Hill of Erech. There, Aragorn rallies the undead Oathbreakers to fulfill their obligation. The Dead Men of Dunharrow follow the Grey Company northwards towards the River Anduin on the way to join Théoden and Denethor’s forces at Minas Tirith.

III
The Muster of Rohan    
Théoden’s army finally arrives at Dunharrow and they are distressed to hear that Aragorn has gone to the Paths of the Dead. A rider from Minas Tirith arrives, asking for Rohan’s aid before it is too late. The next day a dark cloud covers the sky from Mordor to Dunharrow (preventing the sunrise). Théoden musters his Riders from around Rohan and heads towards Minas Tirith. He orders Merry and Éowyn to remain behind, but they defy him and ride with Théoden’s host in disguise.

IV
The Siege of Gondor    
At Minas Tirith, Denethor makes Pippin his squire. Faramir and a few other riders approach in the distance and are intercepted by five airborne Nazgûl. Gandalf drives the Ringwraiths away with a bolt of light. Inside Minas Tirith’s Citadel, Faramir reports to his father (Denethor) that he has sent his forces to reinforce Gondor’s eastern border station at Osgiliath. He also describes his encounter with Frodo and that Frodo has taken the path through Cirith Ungol. Gandalf hopes that Sauron will be distracted by the siege on Gondor and not notice the Hobbits’ mission. 

Denethor sends Faramir to defend Osgiliath where Sauron’s eastern army will likely cross the Great River Anduin. A couple days later, news comes that Faramir has lost Osgiliath and his forces have begun retreating back towards  the Pelennor fields surrounding Minas Tirith. Gandalf departs to help Faramir. The next day the Causeway Forts of Pelennor are seen to be breached by explosives. Gandalf returns, leading the most-severely wounded Osgiliath survivors back to Minas Tirith, reporting that Faramir has remained behind to organize the retreat of his main force. Gandalf also warns that Cair Andros has fallen due to another enemy host approaching from the north-east.

The next day Faramir’s army is finally seen approaching. Sauron’s forces rush the retreating army from behind and cause a rout. Denethor’s elite horsemen (allies from Dol Amroth) go out and (with Gandalf’s help) force the enemy army back temporarily. Gondor’s retreating forces make it back to the relative safety Minas Tirith but Faramir is sorely injured.

Now, with the Pelennor fields lost and the city surrounded, more bad news arrives: Sauron’s northeastern army will arrive before Théoden’s Rohirrim. Sauron’s siege forces build fire-filled trenches to protect the catapults being built behind them. The catapults fling burning bombs into the city’s 1st circle wall defense, as well as the decapitated heads of defeated Gondorians. The Black Riders swoop above the city and terrorize the inhabitants. When the Orcs’ siege engines are completed, they are used to harry the 1st circle’s now-sparsely-manned outer walls.
The despairing Denethor makes plans to immolate himself and his dying son Faramir in the crypts (the Hall of Kings). Pippin searches for Gandalf in the 1st circle. Using the massive wolf-headed battering ram Grond, the Orcs breach the Great Gate of Gondor. Gandalf rushes forward to engage the Black Captain coming through the Gate. Suddenly horns sound, announcing the arrival of Théoden and the Rohirrim.

V
The Ride of the Rohirrim    
On the way south to Minas Tirith, Théoden is met by Ghân, the leader of the Wild Men of the Woods (the Woses), who informs them that they are outnumbered by another force approaching from the east. Ghân makes an alliance with Théoden and offers to show them a secret path towards Minas Tirith past Sauron’s blockade. As they approach, they see the outer wall in flames but the rear out-wall largely unguarded. Approaching Minas Tirith’s main gate the clouds briefly part and they see a flash of light. Théoden sounds a charge.

VI
The Battle of the Pelennor Fields    
Surprised by the sudden dispersal of the black clouds, the Black Captain retreats from Minas Tirith’s 1st Circle. Théoden’s advance forces surprise and decimate the northern half of Sauron’s forces amassed just beyond Minas Tirith's Great Gate. Sauron’s Southron Haradrim forces make for a direct assault on King Théoden, but Théoden’s fury prevails.

The Black Captain suddenly arrives and causes Théoden’s horse to fall and mortally wound him. Only Éowyn (still disguised) remains to defend Théoden, and she bravely beheads the Nazgûl’s dragon mount. While the Nazgûl attacks Éowyn, Merry strikes the Ringwraith from behind with his Westernesse blade. Merry’s arm becomes numb and the blade soon melts, but the blade is extremely effective due to its genesis as a weapon expressly designed against the Black Captain by his former foes. Éowyn beheads the weakened Nazgûl and falls unconscious. Théoden dies from his wounds, making Éomer the new King of Rohan. Éomer’s force continues on to attack the remaining southern half of Sauron’s army, and soldiers from the fortress emerge to help.

Éomer’s forces are ineffective against the Southron mûmakil (giant mammoths) and a second wave of Sauron’s army arrives from Osgiliath. Even worse, black-sailed ships of the Corsairs of Umbar (allies of Sauron) are seen sailing up the Anduin. Fortunately, the ships are soon revealed to be carrying Aragorn and reinforcements from the south. Aragorn and his host (with Legolas and Gimli) swiftly land and between his and Éomer’s forces the Orc armies are all destroyed.

VII
The Pyre of Denethor    
When the Black Captain retreats from the Great Gate, Pippin tells Gandalf of Denethor’s self-immolation plan. Gandalf arrives at the House of the Stewards’ entrance to find a confrontation between Beregond and Denethor’s followers. Gandalf is able to retrieve Faramir from the fuel-soaked pyre despite Denethor’s ravings. Denethor then reveals that he has been using a palantír, and that there is no hope against Sauron. He leaps onto the pyre and sets himself on fire. The crypt collapses as Faramir is taken to the Houses of Healing. Shortly thereafter the scream of the dying Black Captain is heard and Gandalf sees that Théoden has fallen. Gandalf heads towards the field with Pippin.

VIII
The Houses of Healing    
Pippin finds a weak Merry (still reeling from his stab of the Black Captain) inside the Gates and they head towards the Houses of Healing where Merry is laid with Faramir and Éowyn. It is reported that those who have come into contact with the Nazgûl have a strange Black Shadow disease eating at them (and now afflicting Merry and Éowyn). With Battle of the Pelennor Fields over and the Orcs defeated, Aragorn prefers to remain camped outside the castle walls, fearing that his sudden arrival as the returned King will be disruptive. However, a prophecy is revealed in which it is said that only the hands of the King can save lives in darkness. Aragorn comes to the Houses of Healing and uses herbal knowledge and soft words to coax Éowyn, Faramir and Merry back to consciousness and on the road to recovery. He and the sons of Elrond then spend many hours healing the rest of the afflicted, after which Aragorn returns to his camp outside the gates. 

IX
The Last Debate    
Legolas and Gimli reveal to the Hobbits that after rallying the army of the dead Oathbreakers at Erech, Aragorn had led them all to the coastal town of Pelargir, where the appearance of the macabre undead army had struck fear into Sauron’s sailing forces, scattering them, after which Aragorn’s Grey Company were able to commandeer the black-sailed ships for themselves. Aragorn had then released the Oathbreakers from their obligation, allowing them to disperse back into the hills. Aragorn’s Rangers then took the ships north on the Anduil to come to Minas Tirith’s aid.

Gandalf warns that the bulk of Sauron’s forces have not yet begun to march. He recommends that the outnumbered forces of Gondor march to the Black Gate to deceive Sauron into assuming that the Ring is being wielded by an impulsive new King. This will hopefully draw all of his forces out of Mordor and give Frodo a better chance at reaching Mount Doom. Prince Imrahil recommends that a force still remain in Gondor to defend against the enemy army approaching from the northeast. Aragorn promises that more men from the south, called to Gondor’s aid during his march to Pelargir, will soon be arriving. Once they do arrive, a few thousand riders are sent to intercept Sauron’s remaining army approaching from the northeast, while the majority (under Aragorn) prepare to set out for Mordor.

X
The Black Gate Opens    
After Sauron’s northern invasion force are driven beyond Anórienis by the Riders of Rohan, enough soldiers are made available to remain and guard Minas Tirith, allowing Aragorn’s army of over six thousand (including Pippin) to depart on their “drawing out” tactic. Days later, Aragorn’s army reaches the Cross-roads in the ring of trees (repairing the headless king statue) and destroy the bridge near Morgul Vale. Heading north they foil an ambush and sense Ringwraiths observing them from above. Eventually, when they reach the Black Gate, they are greeted by a creature calling itself the Mouth of Sauron, who produces Frodo's coat of mithril, Sam's sword, and a grey Elven cloak, and demands that Gondor surrender to Sauron or their Hobbit friend will be tortured. Gandalf retrieves the garments and drives the evil creature away. Sauron’s forces then pour out from the Black Gate, as well as from hiding places in the surrounding hills, overwhelming Aragorn’s force. In the frontline, Pippin saves Beregond from a hill troll. Just before blacking out from being crushed, he imagines he hears that “the Eagles are coming”.

BOOK SIX

I
The Tower of Cirith Ungol    
Sam emerges from the tunnel to Shelob’s Lair beneath Cirith Ungol and resolves to sneak in through the front gate of a tower embedded against the mountain complex (the Tower of Cirith Ungol). He hears fighting noises above and realizes that the Orcs are fighting over Frodo’s belongings. Sam uses the Phial of Galadriel to defy the stone guardians of the tower and ascends up the stairs. When he reaches the top platform he drives off the few remaining Orcs with his fury, although one Orc captain escapes with a bundle under his arms (Frodo’s belongings). Finding Frodo in a hidden attic, he returns the Ring to him and they escape from the Tower of Cirith Ungol, disguised as Orcs.

II
The Land of Shadow    
The Hobbits make their way north through the tortured land, intending to approach Mount Doom from the north. They narrowly avoid two Orcs who argue with each other (one eventually kills the other). Gollum reappears but Sam scares him off. Crossing an open causeway, they are caught up by an Orc party coming from behind them. Pretending to be wayward soldiers, they fall in line with the Orc party. As the marching Orcs near a gate to the assembly in the east (the Isenmouthe), they run into another Orc party heading towards the same gate. During the scuffling struggle between the Orc parties, Sam and Frodo sneak away and head southeast towards Mount Doom.

III
Mount Doom    
The Hobbits travel east along the north road towards the Dark Tower. They encounter no Orcs, since Sauron’s armies have all already departed to engage Aragorn’s approaching coalition. They soon head south through the volcanic fields, and Sam ends up having to carry Frodo on the last leg. They reach the base of Mount Doom and begin climbing. Soon they run into a spiral path leading up the volcano’s side. On the way up, Gollum reappears and Frodo threatens him. Frodo then continues up the path while Sam drives Gollum back down. At the top of the path, Frodo enters the tunnel entrance into the heart of Mount Doom (the Crack of Doom). Sam follows and at the end of a tunnel he sees Frodo, but Frodo is unable to destroy the Ring, and puts it on his finger. In the Dark Tower of Barad-dûr, Sauron suddenly senses his real danger, realizing his enemies’ true plan. He sends the Nazgûl racing back south to intercept the Hobbits at Mount Doom. Gollum suddenly reappears again and pushes Sam aside in the tunnel. He rushes in and wrestles with the now-invisible Frodo. He manages to bite off Frodo’s ring finger, but then slips and falls into the volcanic depths, destroying himself and the Ring. The volcano erupts as the Hobbits crawl back to the outer path.

IV
The Field of Cormallen    
At the Black Gate, the Great Eagles arrive and begin attacking the Nazgûl. However, almost immediately the Nazgûl turn southwards towards Mount Doom to heed Sauron’s call to try and stop the Hobbits on Mount Doom. The armies of Sauron are suddenly frozen and confused, as Sauron’s influence on them is diverted to Mount Doom. Aragorn’s army presses forward but Gandalf orders them to wait. When the Ring is destroyed, the Black Gate collapses as well as the surrounding towers. To the south, a shadow rises from Mordor and fades away. Gandalf has the Great Eagles take him to Mount Doom and they rescue Sam and Frodo at the last minute before the Hobbits are swallowed in lava.

Sam next wakes next to Frodo in Ithilien in the Field of Cormallen. They are honored by Aragorn before his men and then reunited with their friends. Soon, everyone heads back towards Minas Tirith.

V
The Steward and the King    
While Aragorn’s forces head towards the final confrontation outside Mordor, Faramir and Éowyn grow close in Minas Tirith. Faramir guesses that Éowyn had jumped into battle in response to her rejection by Aragorn, but with Faramir’s love she is healed. Aragorn’s forces return and Faramir participates in a ceremony which makes Aragorn King Elessar. Aragorn replants the great White Tree - symbol of ancient Elendil, and the kingdom of Gondor. Eventually, the Elves from Rivendell and Lorien arrive and King Elessar weds Arwen, daughter of Elrond.

VI
Many Partings    
Frodo feels that it is time to go home, but before they depart Queen Arwen gives Frodo her place on the boat to the West beyond the Great Sea, as she will remain with Aragorn. King Théoden’s body is brought back to Rohan and Faramir is announced as Éowyn’s new betrothed, uniting Rohan with Gondor in marriage. Éowyn gifts Merry with a horn from Rohan’s past. The Fellowship ride to Isengard where they discover that Treebeard has allowed the now-pathetic Saruman to go free. From there, Gimli and Legolas depart for the north, while Aragorn turns back towards Gondor. The remaining Companions continue west. On the way they pass Saruman (and Wormtongue), still bitter and with foreboding words of the Hobbits’ hometown. At Rivendell they greet a now-elderly Bilbo, who asks Frodo to organize his notes for him.

VII
Homeward Bound    
Reaching Bree, they encounter bad weather and receive a suspicious welcome. At the Prancing Pony, the innkeeper Butterbur reports that crime has risen with the appearance of ruffians. When the companions reach the Barrows, Gandalf departs for Tom Bombadil’s home, leaving the four Hobbits to continue on towards their home in Hobbiton.

VIII
The Scouring of the Shire    
Reaching the Shire, the Hobbits discover a state of martial law, with ruffians enforcing the rules of a man named Sharkey. Merry sounds his new horn to galvanize the Hobbits to rebel against their oppressors. Sam meets up with Farmer Cotton to visit his adored Rosie. Sharkey’s ruffians arrive and the Hobbits have the townspeople subdue them by surrounding them and threatening them with archers. In the ensuing Battle of Bywater, more ruffians are killed as well as many Hobbits. Eventually, Frodo and his friends reach Bag End and discover that Sharkey is actually Saruman. Frodo knows that Saruman is now powerless and orders him to leave. Saruman tries to stab Frodo but his knife breaks on Frodo’s mail undershirt. While departing, Saruman browbeats Wormtongue and Wormtongue slits his abusive master's throat. The Hobbits shoot Wormtongue with arrows.

IX
The Grey Havens    
The damage to the Shire from Saruman’s rule is eventually repaired. Sam uses seedlings gifted to him by Galadriel in Lorien to regrow the cut down trees. Sam and Rosie Cotton wed and move in with Frodo, who sometimes has periods of strange illness. Years later, Frodo gives Sam the Red Book, his compilation of Bilbo’s notes and his own added accounts of the War of the Ring. One day, Elrond, Galadriel, Bilbo and a party of Elves arrive, and they all head towards the Grey Havens and the Great Sea. Frodo says farewell to Sam, Merry and Pippin and then sails off to the west with Gandalf, Bilbo and the Elves. The remaining Hobbits go home.



A Selected History of Tolkien's Works 

1915: The Story of Kullervo (see 2015)
1925: Sir Gawain and the Green Knight (see 2006)
1925: Roverandom (see Tales from the Perilous Realm 2008)
1926: Beowulf (translation, see 2014)
1930: The Lay of Aotrou and Itroun (see 2016)
1930s: The Fall of Arthur (see 2013)
1930s: The Legend of Sigurd and Gudrun (see 2009)
1936: Beowulf: The Monsters and The Critics (lecture, see 2016)
1937: The Hobbit
1937: Farmer Giles of Ham (see Tales from the Perilous Realm 2008)
1939: Leaf by Niggle (see Tales from the Perilous Realm 2008)
1939: On Fairy-Stories (see Tales from the Perilous Realm 2008)
1920-42: Letters from Father Christmas (see 1976)
1944: Sir Orfeo (see 2006 Sir Gawain)
1953: The Homecoming of Beortnoth Beorthelm's Son (see 1966 The Tolkien Reader)
1954-1955: The Lord of the Rings
1962: The Adventures of Tom Bombadil (see Tales from the Perilous Realm 2008)
1964: Tree and Leaf (On Fairy-stories, Leaf by Niggle, see 2006, Tales from the Perilous Realm 2008)
1966: The Tolkien Reader: The Homecoming of Beortnoth Beorthelm's Son (1953)
1967: The Road Goes Ever On (song cycle, words from LotR, etc, music by Donald Swann)
1967: Smith of Wootton Major (see Tales from the Perilous Realm 2008)
1974: Bilbo’s Last Song (poem to secretary 1966)
1976 (1920-42): The Father Christmas Letters (Letters from Father Christmas)
1977: The Silmarillion
1979: Pictures by J.R.R. Tolkien
1980: Poems and Stories (see Tales from the Perilous Realm 2008)
1980: Unfinished Tales
1981: Letters of J.R.R. Tolkien
1982: Mr. Bliss (1930s)
1982: Finn and Hengest (Essays)
1983-1996: The History of Middle-Earth (Christopher Tolkien, Ed.)

  • The Book of Lost Tales, Part I (1983)
  • The Book of Lost Tales, Part II (1984)
  • The Lays of Beleriand (1985)
  • The Shaping of Middle-earth (1986)
  • The Lost Road and Other Writings (1987)
  • The Return of the Shadow (The History of The Lord of the Rings Volume 1) (1988)
  • The Treason of Isengard (The History of The Lord of the Rings Volume 2) (1989)
  • The War of the Ring (The History of The Lord of the Rings Volume 3) (1990)
  • Sauron Defeated (includes The History of The Lord of the Rings Volume 4) (1992)
  • Morgoth's Ring (The Later Silmarillion Volume 1) (1993)
  • The War of the Jewels (The Later Silmarillion Volume 2) (1994)
  • The Peoples of Middle-earth (1996)
2006 (1975): Sir Gawain and the Green Knight (translations, also Pearl, Sir Orfeo)
2006 (1983): The Monsters and the Critics (7 Essays)
2007: The History of The Hobbit (John D. Rateliff, Ed.)
2007: The Children of Hurin
2008 (1997): Tales from the Perilous Realm
  • Roverandom
  • Farmer Giles of Ham
  • The Adventures of Tom Bombadil
  • Leaf by Niggle
  • Smith of  Wootton Major
  • On Fairy-Stories
2009: The Legend of Sigurd and Gudrun (orig. 1930s)
2013: The Children of Húrin
2013: The Fall of Arthur (orig. 1930s)
2014: Beowulf (Translation from 1920-26, Lectures)
2015: The Story of Kullervo (orig. 1915)
2016: The Lay of Aotrou and Itroun (from 1930)
2017: Beren and Lúthien
2018: The Fall of Gondolin

Roger Zelazny's Chronicles of Amber: Plot Analysis and Timeline

Here are some of my summary/analyses of Roger Zelazny's epic Amber series, including an attempt at a historically-modeled timeline of events.

The Chronicles of 
Corwin
The Chronicles Of 
Merlin
Nine Princes In Amber Trumps of Doom
The Guns of Avalon Blood of Amber
Sign of the Unicorn Sign of Chaos
The Hand of Oberon Knight of Shadows
The Courts of Chaos Prince of Chaos

Amber Short Stories
Prologue to Trumps of Doom
The Salesman's Tale
Blue Horse Dancing Mountains
The Shroudling and the Guisel
Coming to a Cord
Hall of Mirrors
Corwin’s Journal
Nine Princes in Amber
1 Corwin wakes up at Greenwood Private Hospital with no memory, apparently recovering from an auto accident. He manages to take advantage of the hapless staff and has a cab called for him.
2 Corwin arrives at Flora’s mansion in Westchester and hides his amnesia from her in order to find out more about his true nature and why he is in danger. He forms a tentative alliance with her.
3 With Flora out of the house, Corwin examines her Trump cards. Random calls and Corwin gives him safe harbor at Flora’s. Flora eventually returns and reveals that she had tried and been unable to return to Eric. Corwin tells her that he is going to try for “it”, although in actuality he’s not sure what “it” really is. Random arrives.
4 Immediately following Random’s arrival, Flora’s mansion is attacked by six pistol-wielding aliens with spurs on their hands (Chaos agents). Corwin and Random defeat them, and the next day the two of them go for a drive. Corwin tells Random that he wants to try for “it”, and Random shifts shadow until they reach the Forest of Arden, where they are attacked by Julian and his stormhounds. Corwin unhorses Julian from his mount Morgenstern and he and Random escape. Eventually they encounter and rescue their sister Deirdre, held captive by Eric’s guards. After eliminating some pursuing werewolves, Corwin admits his memory loss to Random and Deirdre. They decide to go to underwater Rebma so that Corwin can walk its Pattern in order to jump-start the restoration of his full memory.
5 The trio evade pursuing horsemen and descend the Stairway to Rebma, at the bottom of which they are greeted by its ruler, Moire. Random is forced to remain in Rebma to face punishment for indiscretions committed earlier there, but Corwin has a dalliance with Moire. Later, Corwin walks Rebma’s Pattern and regains his full memory (including an episode with the Plague in the 16th C). At the center of the Pattern he transports himself to Amber where, after obtaining a pack of Trumps, he ends up in a duel with Eric. When reinforcements arrive, Corwin uses a Trump to escape to Bleys, who is assembling an army to overthrow Eric. They decide to form an alliance.
6 In Avernus, Corwin and Bleys gather armies from various shadows. Corwin makes deals with Julian and Gérard, while Brand is found to be in some form of distress (before contact is lost). Oberon answers briefly and weakly gives Corwin his blessing for the throne. Soon Corwin leads a fleet through shadow towards Amber, while Bleys leads an infantry force. Both incur massive casualties from Eric’s control of the weather through the Jewel of Judgement. Caine reneges on his agreement when he sees the odds and confronts Corwin’s fleet. Eric contacts Corwin and tries a mental attack through the Trumps, allowing Caine to attack. Corwin defeats Eric in the mental duel, but is forced to surrender his fleet. He uses a Trump to escape to Bleys’ camp.
7 Fighting through a fire in the Forest of Garnath, Bleys and Corwin’s troops eventually begin ascending the stairs going up Kolvir to Amber's palace. Bleys falls from the stairs and Corwin throws him his only deck of Trump cards. Corwin almost reaches the palace but is overwhelmed by Eric’s forces and imprisoned in Amber's dungeons.
8 Corwin is brought to the Great Hall to witness Eric’s crowning. In a desperate move he tries to crown himself but is knocked down. His eyes are then put out and he is imprisoned once again, although he does manage to lay a death curse on Eric’s reign. News arrives that Random is also imprisoned in the dungeons. After a year, Corwin is briefly presented at the anniversary celebration of Eric’s reign.
9 Corwin soon realizes that his eyes are regenerating. Dworkin appears and Corwin has the wizard draw a picture of the Lighthouse of Cabra. Using his remaining matches, Corwin uses the drawing to port himself to the Lighthouse.
10 Corwin recuperates under Jopin the Lighthouse keeper’s care and prepares to depart on Jopin’s boat. Jopin points out to Corwin a dark path leading through the former Forest of Garnath, which Corwin recognizes as the result of his death curse. He sends notes both to himself and Eric, forecasting his return.

The Guns Of Avalon
1 Corwin disembarks from Jopin’s boat and begins walking towards Avalon, a shadow where he hopes to begin preparations to again invade Amber. On the way, he comes across an injured man whom he recognizes as an incarnation of Lancelot. After dispatching some hostile giant talking cats, Corwin learns about the malevolent Black Circle. He takes Lance back to the city of Lorraine and the Keep of Ganelon, a former comrade whom Corwin had exiled from Avalon many years ago. Ganelon does not recognize Corwin however, and welcomes him. Later, Ganelon describes how the appearance of the Black Circle and its goat-headed leader has worked to reform him since his exile from Avalon. Corwin agrees to help Ganelon fight the Black Circle.
2 Corwin becomes friendly with a local girl named Lorraine (same name as the town), who sees Oberon’s image when a Trump contact is attempted with Corwin. A demon from the Black Circle named Strygalldwir attacks and recognizes Corwin before being slain. A couple weeks later, Corwin, Ganelon and Lance make plans to attack the Circle, as Lorraine has evil forebodings of her final fate.
3 Corwin and Ganelon lead their forces into the region of the Black Circle and they battle through to the Citadel at its center. There, Corwin confronts the Black Circle’s goat-headed leader, who recognizes Corwin as the one who gave them passage to this shadow. He tries to make a deal with Corwin but Corwin kills him anyways. With Corwin’s true name revealed, Lorraine mistakes him for the despotic shadow Corwin she’s known, and departs the Keep with a former lover. Corwin pursues them to explain that he is not the same evil Corwin of her own shadow, but finds her slain by her partner. Corwin tracks and kills the man and regrets the cruel fates he sows behind him.
4 Corwin and Ganelon depart Lorraine for Avalon, and during Corwin’s shadow-walk they come across a thief. They learn that Avalon has been under attack by “hellmaids” (led by a creature named Lintra) who have been raiding the city from caves. Corwin eventually arrives at the defending “Protector’s” camp and recognizes him as his brother Benedict. Benedict sends Corwin off to rest at Avalon, while Benedict remains in the field to clean up the war zone.
5 Relaxing in Avalon, Corwin meets a girl named Dara, who claims to be Benedict’s great-granddaughter. She describes her recent experiences in learning how to walk through shadow. Corwin explains the Pattern to her and how she must walk it if she is to gain full control of her power to navigate through shadow. Dara reveals that Gérard and Julian have recently been in Avalon, recovering from injuries gained battling in the Black Road.
6 Corwin hellrides to a remote sandy South African region where he gathers diamonds which he hopes to use to pay for a flammable jewelers rouge found in Avalon. When he returns to Avalon, he hears that Benedict will soon be returning and makes plans to depart with Ganelon in the morning. Ganelon also reports that he has found some suspicious buried bodies near Benedict’s house. Later, Corwin runs into Dara and they have an intimate encounter. Dara agrees to cover for Corwin so that he can make his escape with the flammable materials.
7 Corwin and Ganelon depart with their gunpowder cargo and they eventually encounter the Black Road. Corwin comes to the aid of a “damsel in distress” but learns that he has been tricked by a faceless ghoul. With a great effort he manages to materialize a path through the Black Road (by concentrating on an image of the Pattern). Soon he sees Benedict in pursuit. Despite hellriding, Benedict catches up with Corwin, accusing him of murder. They duel. Corwin is the victor when he tricks Benedict into stepping into some muscle-numbing black weeds emanating from the adjacent Black Road. After leaving Benedict bound and unconscious, Corwin uses Benedict’s Trumps to call forth Gérard, who promises to care for Benedict. 
8 In Europe, Corwin and Ganelon meet with an arms dealer to set in motion the manufacture of unique automatic rifles for his invasion army. Afterwards, Corwin returns to his upstate New York home out of nostalgia and gets a briefing from Gérard. Corwin also finds a letter from Eric, suing for peace in view of the increasing danger posed by the Black Road. Corwin decides to ignore Eric’s plea. 
9 Corwin assembles an army from the same race whom he had earlier conscripted warriors from during his attack with Bleys. He trains 300 of them to use the special rifles. As Corwin’s army approaches Amber from the Forest of Arden, thunderclouds can be seen around the peaks of Kolvir. They encounter manticoras and strange winged creatures, which Corwin attributes to Eric’s doing. Reaching the Valley of Garnath, Corwin sees defenders of Amber at the base of Kolvir attacked by flying wyvern creatures. With Gérard, Caine and Julian in the field (as well as Benedict), Eric wields the Jewel of Judgement to inflict lightning strikes on the Black Road attackers.
Instead of conquering Amber as an invader, Corwin decides to instead use his riflemen to help defend Amber as its savior. The wyverns are successfully driven off. Dara suddenly appears and races up the mountain towards the palace on horseback. Corwin finds Eric in his last minutes, and Eric gives him the secret on how to use the Jewel of Judgement. Corwin sends his riflemen to aid Benedict in Garnath with the remaining enemy infantry. Benedict claims that he has no knowledge of Dara. Concerned, Corwin has Random Trump him to the palace in pursuit of Dara. Corwin and Random descend to the Pattern and see Dara port from its center after promising Amber’s destruction. 

Sign of the Unicorn
1 An alien spurred creature (a Chaos agent of the kind which had much earlier pursued Random to Flora’s mansion) is found to have assassinated Caine. It then tries to frame Corwin as the murderer. Corwin kills the creature, buries Caine and seeks out Random for answers.
2 Random tells Corwin that at some point in the past he had been mentally contacted by Brand, apparently imprisoned in a tower circled by floating rocks and guarded by a glass serpent. He had then attempted to rescue Brand by himself, but was unable to get past the glass serpent. Defeated, he then used the floating rocks to make an escape, but was pursued by the spurred aliens, which had apparently been guarding Brand. Distressed to realize that his pursuers were able to travel through shadow (a skill which only a member of the royal family was supposed to possess), he eventually decided to call Flora for help, and ended up finding Corwin in his amnesiac state in Westchester.
3 Random and Corwin wonder if Brand had accidentally discovered these alien shadow-walkers and/or made a deal with them and was subsequently betrayed. Afterwards, Corwin walks the Pattern under the palace basement and attunes himself to the Jewel of Judgement by having himself projected into and back out of it. He ports to a tower and conjures a storm as a test of his new power.
4 Corwin interrogates Flora about the events leading to his awakening in Greenwood, but no new clues arise. Corwin reveals to his siblings the news of Caine’s death but claims that he did not kill him. While visiting Corwin’s prematurely-erected grave monument, Ganelon tells Corwin that he suspects someone may have learned how to eavesdrop on Trump conversations. Corwin orders Ganelon to bivouac his remaining rifle troops in the Forest of Arden near the Black Road. 
5 Corwin and Gérard visit the Grove of the Unicorn, where Oberon had reportedly first encountered the family’s patron being. Gérard beats Corwin unconscious and afterwards asks him if he is allied with the forces of the Black Road. Corwin denies it and Gérard believes him. Later, while moving Caine’s body to a proper gravesite, they witness the brief appearance of Oberon’s Unicorn.
6 Corwin again gathers his eight siblings and suggests a plan to have them all simultaneously attempt to reach Brand through their Trump decks. They are successful. Gérard and Random are able to Trump to Brand and rescue him from the tower, fighting off a squad of the spurred aliens. When back in Amber, they discover that someone has stabbed Brand in the confusion, most likely a member of the family.
7 While Gérard guards Brand, the other siblings air their suspicions of each other. Fiona tells Corwin that the Jewel of Judgement may slow one’s perception of time after a period of wearing it. When Corwin finally returns to his room for the night, this slowing of time allows him to evade an unknown assassin’s blade, although he is injured.
8 The incapacitated Corwin somehow finds himself transported to his home in upstate New York (probably through the Jewel of Judgement). He hides the Jewel in a compost heap. His old friend Bill Roth finds him and takes him to a hospital. Bill fills Corwin in on some more circumstances around his initial car accident, hinting that Brand had come to his rescue after his car accident.
9 Corwin is called back to Amber through Random’s Trump. In a private conversation, Brand claims that Fiona had engaged Bleys and himself in a plot to gain the throne (placing Bleys as the apparent figurehead), engaging the help of alien Chaos forces to depose and imprison Oberon. They had planned to have Chaos allies attack Amber in order to provide an excuse for Bleys to take the throne as its defender. However, becoming nervous about having Chaos forces attacking his own home, Brand sought out Corwin’s whereabouts. Brand had used shock therapy to restore Corwin's memories, hoping that Corwin’s rightful claim to the throne would defuse Bleys and Fiona’s aspirations. Bleys had found out about Brand's betrayal and caused the recovering Corwin to have an auto accident. After Brand had then rescued Corwin from death in a river, he was imprisoned by Fiona and Bleys in the shadow tower as punishment. Brand also identifies Fiona as the one who had stabbed him during his rescue from the tower. 
10 In order to buy time to recover from his stab wound, Corwin climbs up to Tir-na Nog’th, the sky-echo city of Amber, and briefly encounters the ghost of Lorraine. He next arrives at Tir-na Nog’th’s version of the throne and sees Dara sitting there as Queen, with Benedict beside her, equipped with a new mechanical arm (replacing the one lost to Lintra the hellmaid). Corwin threatens Dara with Grayswandir, but Benedict defends her. In the duel the combatants cannot touch each other, but Grayswandir and Benedict’s metal arm are somehow mutually tangible objects. Corwin cuts the ghost-Benedict’s metal arm off, and as the sun rises (dissolving Tir-na Nog’th) Corwin is saved from a great fall by Random’s Trump.
11 Corwin discovers that the ghost-Benedict’s metal arm is still gripping his shoulder when he lands. He, Random and Ganelon depart from the peak of Kolvir but soon find themselves lost in impossibly unfamiliar territory, apparently shifting through shadow involuntarily. They spot Oberon’s Unicorn, which leads them to a duplicate of the Grove of the Unicorn. Continuing on, they pass through a strange “nullified” zone, after which they come into view of a plateau upon which appears to be a duplicate of the Pattern. Ganelon and Corwin realize that this is the primal Pattern, the true Amber.

The Hand Of Oberon
1 A griffin is seen guarding the Pattern, although it befriends Corwin and Random. Ganelon impetuously races to the center of the Pattern (along a dark, smudged path) to retrieve  an apparently blood-stained Trump card, which holds an image of Random’s son Martin. Random’s horse is spooked into the Pattern and destroyed by the turbulence. They then learn that the blood of an Amberite will damage the Pattern.
2 Corwin reviews in his mind the events leading up to the present. Random reasons that someone had contacted Martin through a newly-painted Trump and then stabbed him, but holding him mentally in order that Martin’s blood would stain and damage the Pattern (although Martin himself may have escaped afterwards). They then Trump to Benedict and inform him of the situation.
3 Random goes off with Benedict to go in search of Martin’s whereabouts. Ganelon suspects that Martin may have been the one to stab Corwin in his apartment (due to distrust or hostility with the royal family).
4 Corwin visits Vialle, who makes Corwin question why he even sought the throne in the first place. He then visits his old dungeon cell and uses Dworkin’s old wall sketch to reach Dworkin’s prison/library. He finds Dworkin and pretends to be Oberon.
5 Dworkin reveals that he originally came from the Courts of Chaos and created the Pattern and Amber from inside the Jewel of Judgement, which he had found hanging from the neck of a Unicorn. With the Pattern now damaged by the blood of one of his descendants, he suggests that the Pattern be destroyed and a new one created with the Jewel. He takes Corwin to visit the primal Pattern, guarded by the guard griffin (Wix). Dworkin begins to lose control of his damaged mind (being an analogue of the smudged primal Pattern) and Corwin is forced to use a Trump card to flee to an unknown realm – the Courts of Chaos.
6 Corwin is confronted by a white horseman who seems to recognize him. Nonetheless Corwin kills him. Another horseman arrives with a crossbow, and tells Corwin to leave immediately. After noting a lack of Chaos forces amassing in the area, he Trumps back to Amber with help from Gérard. He learns that Benedict has returned from his trip with Random, and now sporting the mechanical arm from Tir-na Nog’th.
7 Corwin confronts Brand in his room, who admits to being the one who stabbed Martin for Bleys and Fiona. He claims that Bleys is preparing a feint attack on Amber, after which the forces of Chaos will strike en masse in a surprise attack. He proposes to use a group Trump contact to ambush Bleys and Fiona (who he suspects is at the Courts of Chaos). He asks Corwin for the Jewel of Judgement so that he will have enough raw power to kill Fiona. Skeptical, Corwin turns down Brand’s plan for lack of evidence.
8 Corwin rejoins Ganelon and Benedict in Garnath. Benedict wants to take the fight to the Courts of Chaos but is willing to wait for Corwin to try and first repair the primal Pattern (closing down the Black Road). Gérard appears and reveals that Brand has disappeared. He accuses Corwin of killing Brand.
9 Ganelon knocks Gérard out, allowing Corwin to escape. While riding towards shadow in the Forest of Arden, Corwin is pursued by a manticore, but saved by Julian. Getting caught up on things, he tells Corwin that Brand has developed special powers which allow him to manipulate shadow (and port himself indiscriminately as a "human Trump").
10 Corwin hellrides to Earth and his house in Westchester, hoping to retrieve the Jewel of Judgement from his compost heap. He learns that it is missing and seeks help from Bill Roth. They eventually find the compost heap but realize that Brand has already retrieved the Jewel for himself. Corwin suspects that Brand will attempt to attune himself to the Jewel by walking the Pattern. He contacts Gérard to have guards posted at the Patterns in Amber and at Rebma.
11 Gérard’s Amber guards repel Brand’s attempt to walk its Pattern. Fiona contacts Corwin and Trumps to his location. She reveals that Brand was the one who had been trying to erase his memories through shock therapy and later kill him in a car accident. Fiona takes them to the primal Pattern where they see Brand already en route to its center, wearing the Jewel of Judgement. Corwin begins navigating the Pattern in order to catch up and uses the Jewel of Judgement remotely to cause a lightning strike to disarm Brand. Brand self-Trumps himself away.
12 After having guards placed at the primal Pattern, Corwin reunites with Random and Martin. Martin describes how he had run into Dara years ago and how she had helped him recover from Brand’s attack. In return, he had explained to her how the Trumps and shadow worked. Ganelon contacts Corwin and proposes a plan in which Benedict can intercept Brand when Brand tries to walk the Pattern that night in Tir-na Nog’th. Benedict will be able to beat Brand to the sky-city's Pattern entrance by porting directly from the center of the Pattern in Amber.
13 While maintaining Trump contact with Corwin (acting as an anchor at the foot of Tir-na Nog’th’s stairs), Benedict ports to the sky-city’s Pattern. Brand appears and uses the Jewel of Judgement to immobilize Benedict. Just as Brand is about to stab Benedict, Benedict’s metal arm strikes out and hoists Brand up by the Jewel’s chain around his neck. Brand breaks free and Corwin Trumps Benedict to safety as the sky-city fades to intangibility (Brand is later revealed to have ported to the Courts of Chaos). With the Jewel of Judgement now retrieved from Brand and the immediate danger averted, they try Oberon's Trump on a hunch and are greeted by Ganelon.

The Courts of Chaos
1 As Oberon organizes a preemptive strike on the Courts of Chaos, Corwin and Random discover an invisible field barring them from the throne room. At the throne are Martin, Dara and Benedict. Benedict defends Dara from a suspended Grayswandir, which cuts off his metal prosthetic arm. The weapons drift away, the barrier falls and Martin explains that he was the one who had just brought Dara over in order to meet Benedict. Dara tells Corwin about their son Merlin.
2 Dara explains that, although a daughter of Chaos, she has become more sympathetic to a balance between the Courts of Chaos and Amber after having befriended Martin. Together they had decided that the best ruler of both realms would her son Merlin. She reveals that she had freed Oberon from his imprisonment at the Courts (trapped by Brand while seeking a false solution to the damaged Pattern). She tells them that Oberon will attempt to repair the Pattern with the Jewel of Judgement, although the act will be fatal. Corwin trumps to Oberon’s location and grabs the Jewel (intending to repair the Pattern himself), but is immobilized by Oberon’s use of the Jewel from afar. Later Oberon explains that he had posed as Ganelon to test Corwin for his worthiness of the throne (unfortunately in the process having had to kill Benedict’s servants in order to set up Corwin’s relationship with Dara). Corwin turns down the throne, after which Oberon sends him back to Amber. Benedict is ordered to attack the Courts of Chaos as a distraction to allow Oberon the chance to repair the Pattern. Random is ordered to join Julian in Arden. Corwin stations himself at his empty tomb. 
3 Oberon contacts Corwin and draws some of his blood with a dagger. He uses the blood to conjure up a red raven. He tells Corwin to hellride to the Courts of Chaos in order to create a time differential. Corwin travels through shadow and is eventually intercepted by the red raven, who gives him the Jewel of Judgement (indicating that Oberon must have completed his attempt to repair the primal Pattern). Later on, Brand tries to trap Corwin in a circle of fire, but Corwin escapes by hellriding in a circular route.
4 Brand catches up with Corwin again and tries to convince Corwin to give up the Jewel so that Brand can succeed where Oberon had failed. Corwin does not believe him and travels on.
5 While resting in a cave, Corwin is visited by a stranger who describes a prophecy in which an archangel named Corwin interacts with a “Horn” of some sort. They see a wave of Chaos approaching in the distance, although Corwin claims it is only a storm. Corwin uses the Jewel to stop the rain.  Later, some dwarves capture Corwin’s horse Star and he almost lulled into an ambush. He uses the Jewel of Judgement to freeze the dwarves in their tracks and departs.
6 Corwin is forced to use the Jewel of Judgement to forge his way through the Chaos storm front. He encounters a woman (named Lady) who attempts to seduce him at her pavilion but he resists and continues on. Later, Brand kills Star with from a sniper shot with a crossbow. The red raven returns and saves Corwin from the same tactic and takes out one of Brand’s eyes before Brand escapes.
7 Hiking onwards, Corwin meets a sentient tree named Ygg, planted by Oberon in ages past to mark a division between Order and Chaos. He is joined by a bird name Hugi who tries to sap Corwin’s resolve. The Head of a sunken giant soon appears and does the same. Continuing on into the seemingly-endless fog, he next encounters ghostly ballroom dancers who are apparently celebrating for the last time before Corwin’s expected failure. Corwin receives a silver rose from one of the dancers. 
8 A jackal appears and appears to offer help. However it later attacks Corwin, hungry for the royal blood of Amber. Corwin then realizes that he does not have the strength to cross to the next mountain range across a large plain. He decides to create a new Pattern himself on the plateau where he stands. He kills and eats Hugi for some nourishment.
9 Corwin uses all of his strength to create a new Pattern, drawn from the Jewel and his own being. The Chaos storm overtakes him but his new Pattern shields him in a bubble of stability. Just after Corwin reaches the center of his new Pattern, Brand ports in and steals away the Jewel.
10 Corwin uses his new primal Pattern to port to the Courts of Chaos, where he is attacked by Borel, Dara’s fencing teacher. He dispatches Borel with some clever cloak-work and then from afar observes Benedict leading Amber forces against the Chaos army. Julian adds his forces to Benedict’s main force, and eventually Bleys appears as another reserve, winning the battle. However, with the Chaos wave now approaching, Brand appears with the Jewel, planning to use its weather powers on the Amber troops and protect his Chaos allies from the Chaos wave. As Corwin tries to reach Brand, a lightning strike unhorses him. He eventually reaches Brand’s location to find him missing.
11 Further on, he sees Brand standing at the edge of an abyss, threatening Deirdre with a dagger as Fiona uses her powers to try and gain control over him. Oberon’s face appears in the clouds with a pre-recorded message, claiming that he is about to try to repair the primal Pattern and the resulting, oncoming Chaos wave can be deflected if Corwin can use the Jewel of Judgement. With his death, he leaves the succession up to the unicorn. Corwin tries to use the Jewel remotely to burn Brand, but Brand retaliates by cutting Deirdre’s face. Deirdre bites Brand, allowing someone to shoot Brand with a crossbow. Brand falls into the abyss with Deirdre and the Jewel of Judgement. Caine appears and identifies himself as the crossbowman. He explains that he had faked his own death in order to go underground and to try to get both Corwin and Brand out of the way (he was the one who had stabbed Corwin in his apartment and fought Brand in his apartment later on). A trumpet sounds and white riders on black mounts appear.
12 A funeral cortege of bizarre creatures emerges from the Chaos storm, bearing the casket of the deceased Oberon, led by Dworkin. The procession passes over the abyss and beyond the Courts of Chaos. Dara accuses Corwin of dishonorably killing her teacher Borel and leaves him forever. Merlin appears and Corwin gets to know his son a bit better, as the Amberites plan for a retreat before the storm. The Unicorn climbs out of the abyss.
13 The Unicorn gifts Random with the Jewel of Judgement, choosing him as King of Amber. Corwin takes Random on a mental journey into the heart of the Jewel to attune him to it, as the rest of the Amberites retreat to the citadel in the Courts of Chaos. Random confronts the storm as Corwin explains to Merlin his story since Greenwood.
14 Random successfully parts the Chaos storm as it passes around them. Corwin reflects on his current relationships with his siblings and how they have evolved in the last few years. He accompanies Merlin to the Courts of Chaos, and plans to visit his new primal Pattern before returning to Amber in the future.





Merlin’s Journal

Trumps of Doom
1 While awaiting a yearly assassination attempt on his life, Merlin meets his old friend Luke Raynard, who gives him a note from Merlin’s old girlfriend Julia. Julia claims to know Merlin’s true identity and includes a warning. Merlin goes to Julia’s apartment and discovers her dead body. He fends off a giant dog-creature and discovers that Julia owns some strange Trump cards.
2 Merlin leans from Julia’s most recent boyfriend that she had been trying to gain occult power for herself by studying with a local shaman named Victor Melman. Later, Merlin reminisces on an old episode in which he had taken Julia on a walk through shadow, probably leading to her accidentally conjuring the lethal dog creature.
3 Merlin visits Melman, who turns out to have been the one who created Julia’s Trump cards. Melman attempts to murder Merlin after conjuring a shadow altar. Merlin defends himself with a spell and learns that Melman had been instructed by his “master” (possibly from the Keep of the Four Worlds) to expect Merlin and to try to kill him when Merlin arrived. Merlin accidentally throws Melman into a sea of Chaos, killing him.
4 Merlin receives a phone call and lures the caller to come to Melman’s studio by Trump. Unfortunately the woman (Jasra) bites Merlin, immobilizing him. Merlin uses one of Julia’s Trumps and finds himself ported face to face with a sphinx. The sphinx recites a riddle he had learned from Melman’s master (Jasra). Merlin beats the sphinx with a counter-riddle and shadow-walks to a friendly village to fully recover from Jasra’s toxic bite. He considers contacting his Amber siblings or Ghostwheel but decides he’d rather have vengeance for Julia on his own terms.
5 Merlin returns to Melman’s studio and finds it destroyed, although there are signs of pink gunpowder. He then flies off to Santa Fe to catch up with Luke in order to get more information about Julia’s state of mind. There, he is intercepted by a mysterious man named Martinez (later revealed to be under the control of a ty’iga - a demonic spirit from Chaos) who asks him about Amber and the Courts of Chaos and then disappears. Merlin and Luke then drive off into the mountains for some air and come under fire from a sniper. Luke kills the shooter (puppet-Martinez) and then tells Merlin to leave immediately, naming him as Merlin son of Corwin in the process. At gunpoint, Merlin departs. Back at Luke’s apartment he finds rifle shells (which later turn out to also contain the pink gunpowder).
6 At Bill Roth’s house, Merlin runs into George Hanson, who appears to be an old acquaintance of Corwin’s, but acts strangely (controlled by the ty’iga). Merlin gets a call from a stranger (the ty’iga) asking suspicious questions and they make plans for a meeting at the country club. Later, Random contacts Merlin by Trump and ports him to Amber. Bill Roth comes along as well. George Hanson (the ty’iga) attempts (and fails) to port over as well.
7 Merlin learns that Caine has been assassinated by a shooter. An unsuccessful attempt has been made on Bleys as well. After a strained dinner with the royal family, Random tests the pink gunpowder found in Melman’s building and in Luke’s room and learn that they are of the kind ignitable in Amber which Corwin had once discovered. Merlin meets a mysterious woman (the ty’iga) at Bill’s country club who warns him that Luke is the one who has been trying to kill him every year. Her husband returns and Merlin is picked up by Fiona. Fiona recognizes Luke from a photograph but will not explain who he really is. 
8 After Caine’s funeral an unknown figure tries to bomb the procession and then disappears. Later, Merlin tells Random about Ghostwheel’s surveillance and power transmission abilities. Random asks Merlin to shut it down as a precaution. While shadow-walking out of Arden, Merlin is surrounded in a ring of fire by an unknown enemy. A woman on horseback (the ty’iga) saves Merlin, but dies in the process.
9 Continuing on towards Ghostwheel, Merlin is saved from some wolf-creatures by an unknown agent (Luke). Luke finally reveals himself when he saves Merlin from falling down an abyss during an earthquake caused by Ghostwheel (also responsible for the Arden fire and apparently trying to prevent Merlin from reaching its location). 
10 As Merlin and Luke approach the maze in which Ghostwheel is hidden, a shadow-storm appears and the two barely escape by trumping out. Merlin wakes up in a blue crystal cave, imprisoned by Luke, who reveals himself to be Brand’s son. Luke confesses that he has been the one mounting the assassination attempts (Caine, Bleys and the funeral procession), and plans to use Ghostwheel to destroy Amber.

Blood of Amber
1 When the opening to the cave is dislodged, Merlin escapes and ends up fighting Jasra. When Luke arrives to help Jasra, Merlin trumps to Flora. Flora recognizes and punches Jasra before the connection is closed. (Jasra heads to the Keep of the Four Worlds).
2 At Flora’s, Merlin is trump-contacted and threatened by someone who prefers to remain nameless and gifts him with a shower of flowers (Mask, or Julia). Returning to Julia’s apartment, he discovers a secret passage. Inside he is barred by Scrof, the Dweller on the Threshold (a fat giant with bat ears).
3 After shape-shifting to defeat Scrof, Merlin eventually comes to a citadel under siege (Luke and Dalt). He learns from a hermit that a mercenary named Dalt (and formerly an ally) has been attacking the Keep of the Four Worlds, who is ruled by Jasra and her son Rinaldo. When Merlin tries to shift a boundary marker, he is attacked by a sorcerer (Mask/Julia) but escapes by trumping to Random in Amber (accompanied with a shower of flowers).
4 Merlin has dinner at the seedy restaurant Bloody Bill’s in Death Alley and runs into one of Random’s spies, returning from Kashfa. Outside, he is forced to dispatch some mercenaries (Jasra’s assassins). He then encounters Vinta Bayle, Caine’s widow (actually possessed by the ty’iga).
5 Merlin reminisces about a duel he had won in the Courts of Chaos against his half-brother Jurt. Vinta (the ty’iga) takes Merlin to her father’s winery estate at Arbor House and tells him about Luke’s plan to attack Amber with firearms. She reveals the existence of a ty’iga who has been possessing people in order to provide protection for Merlin and/or Luke. She also informs Merlin that when Luke had stopped his yearly  assassination attempts, Jasra had continued them against his wishes. Ghostwheel contacts Merlin and Merlin warns Ghostwheel about Luke.
6 Luke (injured in a fight with Dalt) reaches out to Merlin by Trump and Merlin gives him shelter. Luke claims that he no longer has a vendetta against him. Vinta arrives and admits that she is not the real Vinta, only the ty'iga possessing her.
7 Luke tells Merlin that when Jasra had returned to the Keep of the Four Worlds, she must have accidentally freed Sharu Garrul while trying to accrue additional power to attack Ghostwheel (actually she was captured by Julia). Jasra had then called out to Luke to rescue her, in turn prompting Luke to ask Dalt for help. During the siege on the Keep, Dalt had turned against Luke unexpectedly. Merlin takes Luke to the blue crystal cave so he has time to heal.
8 Merle departs Arbor House and heads towards Amber. 
9 Memory episodes from the past:
Fiona takes Merlin to visit Corwin’s primal Pattern. He learns that no one is able to walk this Pattern, and notes that the center is hidden by a fog. Merlin however seems to be the only one able to step on the Pattern.
Jurt attempts to kill Merlin, but is himself injured (blinded in one eye).
Luke, Merle and their girlfriends Gail and Julia discuss the difference between morality and duty (Luke claims they are the same).
Before Merle departs for Amber as a youth, his Uncle Suhuy shows him how to use the brute force of Chaos as a destructive force.
10 On the way to Amber, Merlin repels the attack of a clumsy werewolf (later revealed to be Jurt), but the werewolf trumps away. After lunch with Bill Roth in Amber, Merlin finds some time at his father’s cenotaph in order to prepare some spells for future use.
11 Merlin walks Amber’s Pattern and at its center ports to the Keep of the Four Worlds. There, he finds both Jasra and Sharu Garrul frozen. A wizard named Mask (later revealed as Julia) attacks, but Merlin uses a flower-manure spell on him and trumps back to Amber with the spell-frozen Jasra.
12 A trump-whirlwind appears in the palace and Merlin makes contact with a somewhat dazed Luke through the maelstrom. Thankful for the liberation of his mother Jasra, Luke reveals that Dalt is the son of Oberon and Deela, and that Dalt is planning to attack Amber with the pink gunpowder. Merlin is then drawn into the trump-whirlwind and imprisoned in an Alice in Wonderland tableaux.

Sign of Chaos
1 Merlin dispatches a hostile Bandersnatch, but a Fire Angel then appears (sent by Jurt). A Jabberwock attacks the Fire Angel, giving Merlin time to flee from the tableaux with Luke. The Fire Angel pursues but is delayed by the Jabberwock. 
2 After defeating the Fire Angel with the Vorpal Sword, Merlin leaves Luke to give him time to fully recover from the Alice drug trip. Back in Amber, Merle invites his Chaos step-brother Mandor over to discuss the situation. Fiona brings them to the site of a black shadow-tornado. 
3 Fiona believes that Corwin’s primal Pattern is causing ripple effects throughout shadow and asks Merle to walk Corwin's Pattern so that she can further study it. Mandor uses Chaos magic to prove that the tornado is more related to Chaos than the Pattern. While Mandor and Fiona continue investigating, Merlin returns to Amber and learns that Random has placed a proxy ruler in Kashfa after the sudden death of its last ruler (possibly by Random’s order). A concerned delegation from Kashfa’s neighboring kingdom Begma arrives and Vialle and Llewella entertain them. 
4 Merlin takes the Begman minister’s daughter Coral on a walk on the side of Kolvir, believing that she is possessed by the Entity. Merlin executes an exorcising spell but it only knocks out two hidden zombies, who were being controlled by a nearby Jurt. Jurt escapes by trumping out to Mask (Julia).
5 Coral insists on being taken to see the Pattern. She begins walking it and confesses that her father was Oberon. When she reaches the center she asks the Pattern to send her wherever it wants. She then disappears from view.
6 Fully sobered-up, Luke contacts Merlin and offers to help him attack Mask and Jurt at the Keep if Jasra is revived. He also warns Merlin that Mask is probably preparing Jurt for immersion in the Fount of Power. 
7 During dinner, Coral’s sister Nayda offers Merlin her “services” – she is willing to remove any “obstacles” or enemies for him through some secret weapon. Bill tells Merlin that Kashfa and Begma are both vying for the shared border territory of Eregnor, and that Random has given his support to Kashfa.
8 Vialle tells Merlin that Dalt has led an invasion force to the Forest of Arden. Merlin brings Luke over to Julian's camp in order to arrange a meeting between Dalt and Luke.
9 Luke and Dalt have a hand to hand duel. Luke loses and Dalt retreats from Arden with Luke’s unconscious body. Merlin runs into Nayda and learns that she had recently recovered from a heart attack. She again pledges her help to Merlin.
10 Merlin tries to reach Coral but she seems to be trapped somewhere. Mandor returns to Amber and places Nayda in a spell, revealing her to be the ty’iga. Merlin revives Jasra, hoping that she will help him and Mandor attack the Keep.
11 Jasra agrees to help. Ghostwheel transports Merlin, Mandor and Jasra to the Keep. At the Fount of Power, they are attacked by a power-enhanced Jurt.
12 A climactic battle ensues between Merlin, Jurt, Jasra and Mask (Julia). Mask revives Sharu Garrul, who immediately attacks Jasra. Jasra bites Jurt and Merlin stabs Mask. Mandor causes the Fount to overflow. As Jurt retreats with an injured Mask, Merlin realizes that Mask is actually Julia.

Knight of Shadows
1 After Jasra defeats Sharu Garrul (cursing him to be the Guardian of the Fount), she, Merlin and Mandor have dinner and discuss Julia’s latent magical abilities, which Merlin had in the past tried to dismiss.
2 Jasra explains that she had initiated Julia into the sorcerous arts by having her walk a shadow Pattern (the Way of the Broken Pattern). She reasons that Julia had faked her death to fool her and Melman, and since then has been taunting Merlin because of his initial dismissal of her when they were dating. Jasra offers to help find Coral.
3 Ghostwheel offers to help as well. They see Coral imprisoned in a circle of fire. Ghostwheel becomes afraid of the power (the Pattern) holding Coral prisoner and sends Merlin off to a remote cave. There, he is visited by copies (Pattern ghosts) of Dworkin, Oberon and Corwin. Corwin gets through Merlin’s wards and they duel. Corwin knocks him out and Merlin awakens in a visually-reversed (negative polarity) world. He summons the Logrus and is knocked out again by an explosion.
4 Merlin realizes that the Logrus has given Frakir sentience and voice. Frakir tells Merlin that he is being tested in a land between Order and Chaos. They are faced with challenges while on a directed path through the region.
5 Frakir tells Merlin that he is in the "underside of reality", where the Pattern and the Logrus are each struggling to gain power. Merlin encounters various tableaus of Brand and Deirdre sacrificing each other at an altar. He meets each of them individually and learns that the Pattern can create “Pattern ghosts” to do its bidding. They each try to obtain Merlin’s blood but then fade away into whirlwinds before stabilizing.
6 Merlin encounters Pattern/Logrus ghosts of Jurt, Caine and Lord Borel of Chaos. Caine and Borel are dispatched, but Merlin gives ghost Jurt an infusion of blood and manages to stabilize him. They become allies. 
7 Merlin is briefly ported to Random's aprtment in Amber and instructed to retrieve the Jewel of Judgement from its hiding place. Back in the negative-polarity underworld, a ghost Borel reappears (summoned by the Logrus), but a Pattern ghost of Benedict appears to face Borel. Merlin and ghost Jurt continue on until they reach a Broken Pattern holding Coral at its center. The Pattern indicates that Merlin must walk the Broken Pattern to rescue Coral (repairing the Broken Pattern).
8 While walking and repairing the Broken Pattern, a Logrus ghost of Merlin himself appears. Ghost Jurt kills the ghost Merlin but is destroyed himself in the process. After Merlin reaches and breaks Coral out of her spell (in an uncomfortably intimate affair) they are ported to Amber’s Pattern. Dworkin visits Merlin in his room and warns him against the Pattern.
9 Merlin attunes himself to the Jewel of Judgement in order to help repel the Pattern’s attacks. He returns to his room in Amber to find that Coral has accidentally revived the ty’iga inside Nayda. Mandor arrives and in the confusion Nayda tears the Jewel of Judgement away from Merlin.
10 Nayda calls forth the Sign of the Logrus in order to return the Jewel of Judgement to its original owner the Serpent of Chaos, but the Sign of the Pattern materializes as well and they argue over ownership of the Jewel. Ghostwheel appears and whisks Nayda and the Jewel away and the two Powers meet in an explosion, damaging the castle. After being rescued by Dworkin, Merlin later receives the Jewel from Ghostwheel (Nayda wanders off into shadow, no longer bound to Dara’s spell). Random informs Merlin that Luke and Dalt have retaken Kashfa (displacing Random’s representative) and that Luke soon will be crowned King Rinaldo. Random asks Merlin to attend the coronation to smooth things over with their former enemy.
11 The Corridor of Mirrors takes Merlin on a vision where he is attacked by Dara, Julia, Jurt and Coral, but rescued by Corwin. After the vision, Merlin discovers a hidden ring of power (spikard) in Brand’s room. He also learns that Dworkin has sent Coral to Kashfa.
12 Merlin ports to Kashfa to meet with Luke, who is unhappy with the idea of becoming King of Kashfa. Jurt attacks, but Merlin is able to counter-attack his Keep-enhanced powers with the help of the spikard. Coral appears and Jurt tries to take her hostage, but she repels Jurt with the Jewel of Judgement (which Dworkin had embedded in her head as one of her eyes). Coral reveals that she is Luke’s wife.

Prince of Chaos
1 Merlin attends the coronation of Luke as King of Kashfa and learns that Coral was promised as his wife in an arranged marriage to smooth over the Eregnor situation. A Chaos demon named Gryll arrives and takes Merlin back to the Courts of Chaos, where he is greeted by his Uncle Suhuy. He learns that King Swayvill of Chaos has finally died. 
2 Mandor arrives and tells Merlin that he is 3rd in line for the throne (due to a plethora of recent assassinations). Dara arrives and Merlin rebukes her for forcing the ty’iga to watch over him (although she remains unrepentant). During a dream, Merlin revisits the Corridor of Mirrors and imagines brief conversations with all of his friends and enemies.
3 Ghostwheel asks to visit the Logrus and Merlin gives it a trail to follow to its location. Merlin tries Corwin’s Trump but a black bird flies out of it, warning him away. During breakfast, Mandor wonders if the Logrus and the Pattern both desire Merlin on the throne of Chaos.
4 Mandor reveals that he would be happy to see Merlin on the throne. While taking a walk, Merlin is visited by a Pattern ghost of Luke. Merlin gives it his blood so that it can stabilize. A Logrus ghost of Duke Borel appears.
5 A Pattern ghost of Corwin appears and dispatches the ghost Borel. He then takes ghost Luke and Merlin to Corwin’s Pattern (revealing himself to be created by Corwin’s Pattern). He has ghost Luke and Merlin both walk Corwin’s Pattern and the ghost Luke volunteers to guard Corwin’s Pattern. Merlin returns to a shadow near the Courts where he runs into his childhood serpent friend Glait. Glait leads him to a passage which connects to a chapel and altar where both Chaos and Order manifest symbols. 
6 The chapel is revealed to be a Chaos altar to Corwin. Merlin meets Dara and asks him where the real Corwin is, but she evades him with a riddle answer. Ghostwheel appears after having traversed the Logrus. The Sign of Logrus pursues it, but Merlin promises to help maintain the balance if the Logrus leaves Ghostwheel alone. Merlin and Ghostwheel port to Sawall’s sculpture garden (the Maze of Art).
7 Jurt arrives and calls a truce with Merlin, realizing that the struggle between the Logrus and the Pattern presents a greater threat than their personal differences. Julia is also at the Courts but is no longer angry with Merlin. Jurt tells Merlin that Dara is plotting to kidnap Coral in order to make her Merlin’s Queen when he is on the throne (with the Jewel of Judgement held in Chaos, the Logrus would also be much stronger). Jurt and Merlin sneak out to Kashfa during Swayvill’s funeral to tell Luke.
8 Luke agrees to help Merlin search for Coral (who has been kidnapped and taken away on a Black Road). Merlin arranges for Jurt to become temporary guardian of Corwin’s Pattern so that Rinaldo (Pattern ghost Luke) can substitute as Kashfa’s King. While Luke briefs Rinaldo (with Nayda now present as well) Merlin returns to the Courts of Chaos to attend the end of Swayvill’s funeral (at the Cathedral of the Serpent at the outer edge of the Plaza at the End of the World).
9 Another assassination occurs during Swayvill’s funeral, putting Merlin directly in line for the throne. While exploring the chapel altar to Corwin with a childhood friend, Dara approaches, forceing them to flee. Later Merlin joins Luke, Dalt and Nayda on the Black Road, tracking Coral through Nayda’s mental connection with her sister.
10 The foursome come across a tower where Coral is held by Chaos agents. The Pattern materializes Pattern ghosts of Benedict, Gérard, Eric and Caine to attack the tower (and acquire the Jewel). Merlin manages to sneak Coral and the Jewel out of the tower in the confrontation. The Sign of the Pattern dismisses the Amberite Pattern ghosts and ports the five of them to the plateau of the primal Pattern as prisoners. Merlin threatens the Pattern by holding a fistful of blood above the image of the primal Pattern.
11 Luke holds the Pattern hostage (using his own blood held over the primal Pattern) allowing Merlin and the others to leave (although later Luke manages to escape when he pretends to accidentally spill some of his blood on the primal Pattern). Merlin eventually ports to Corwin’s Pattern to wait for its ghost Corwin’s return (to help mount a rescue of the real Corwin). During a vision, Merlin learns from a lost Amber sibling named Delwin that the spikard was originally a trap set by Dara and Mandor to make whomever wears it desire the throne of Chaos as their puppet. However, Bleys had switched it with an un-tampered-with spikard before Merlin had found it. The Logrus tries to destroy Corwin’s Pattern with an earthquake, but Merlin uses the spikard to repair the fault line. As the Logrus and the Pattern continue their attacks on each other in the realms of shadow, Merlin uses the spikard to port himself and the ghost Corwin to the Courts of Chaos to seek out the real Corwin.
12 They find Corwin’s prison hidden inside Dara’s Corwin altar in Sawall’s sculpture garden. Corwin’s ghost takes Corwin’s place in the cell in order to prevent arousing suspicion from Dara and Mandor. Merlin leaves Corwin in Jurt’s room and has a brief reunion with a now-friendly Julia. Later, he returns to Sawall’s sculpture garden where he summonses Mandor and Dara. After revealing that he knows that they had tried to enslave him, he is forced to use the spikard to defend himself against their attack. When the Sign of the Logrus appears to turn the tide, Ghostwheel appears, allowing a stalemate. Merlin agrees to rule Chaos but not as a puppet under Mandor and Dara. Merlin uses the spikard to help send Corwin back to Amber to update Random on the new political situation.




Amber Short Stories

Prologue to Trumps Of Doom (1985)

Merlin walks the Logrus and the rope around his wrist gains sentience. His uncle reprimands him for walking the Logrus without his guidance, but Merlin assures him of his confidence.

The Salesman's Tale (1994)

After escaping the Pattern (by pretending to spill Amberite blood on the primal Pattern) Luke rests at the Pattern-proof blue crystal cave. He retrieves his father’s sword Werewindle from Shadow and then trumps to Vialle in Amber in order to update her and Random on current events. Vialle uses the statues of the Tongue, Memory, Desire, Caution, Risk, Heart, Head, and Chance to divine a prophecy warning of the return of ancient powers. Vialle recommends Luke contact the remote Amber sibling Delwin to ask about the remaining spikards. Delwin defers after he learns of Luke’s maternal parentage. Luke decides to wait for Corwin to arrive from the Courts of Chaos.

Blue Horse Dancing Mountains (1995)

Corwin rides the Chaos mount Shask towards Amber on the way back from the Courts of Chaos. During a rest stop in the Dancing Mountains, Corwin gets the opportunity to spy on Dworkin and Suhuy engage in chess match with pieces representing the members of the royal families (as well as dangerous elements such as a Fire Angel). Corwin learns that he must race to Amber and explore the Hall of Mirrors in order to learn clues to what happens next. 

The Shroudling and the Guisel (1994)

At Mandor’s guest house, Merlin has an intimate encounter with his first love Rhanda, who he learns is actually a vampiric shroudling whose race exists in reflections inside mirrors, spying on (and feasting on) members of the outside world. She warns him of an unrevealed enemy who has found a way into the mirror realm and brought with him a destructive guiseling. Merlin enters the mirror world and with the help of his old friend Kergma the living equation defeats the guiseling with the Vorpal Sword. He sends the guiseling’s twin back to its master, in the hope of forcing his hidden enemy to reveal himself in a confrontation.

Coming to a Cord (1995)

Frakir untangles itself from the bedpost in Brand’s room and visits Flora. The mysterious mirror sorcerer reveals himself to Flora and wonders if she can help him fight off the guisel Merlin had sent back to target him. Luke arrives and uses Werewindle to destroy the guisel. The mystery sorcerer escapes. Frakir reveals that Werewindle was originally a spikard named Rawg. 

Hall of Mirrors (1996)

While riding Shask through shadow, Corwin is accosted by some thugs but soon learns that his passage through the Dancing Mountains has rendered his body and sword intangible. Arriving at Amber, he runs into Luke, and the two of them are drawn to the Hall of Mirrors. Inside they encounter visions of Jasra, Oberon, Eric, Deirdre and Dara. Greyswandir and Werewindle are both revealed to have originally been spikards. Corwin and Luke are eventually led to a meadow where they are involuntarily forced to duel each other. When they each score severe injuries on the other, Mandor and Fiona appear as witnesses (and possible instigators). Corwin and Luke later wake up in Amber’s infirmary and Flora suggests that the recent manifestations of the Hall of Mirrors is a sign of the castle itself waking up.






An Amber Timeline

1 Dworkin escapes from the Courts of Chaos and encounters a Unicorn. The Unicorn gives him the Jewel of Judgement (Eye of the Serpent, patron of the Logrus), which he uses to inscribe the primal Pattern (creating Amber and its shadows). 
2 Eleven spikards are created, each with the ability to draw massive amounts of raw power from different regions of shadow. Two are shaped into swords (Greyswandir and Werewindle). 
3 Oberon is born (to Dworkin and the Unicorn?). He becomes King of Amber. In his travels throughout Shadow he produces nine sons - Princes of Amber.
4 Dworkin discovers that if his blood is spilled on the primal Pattern it will damage it, causing a proportional amount of carnage to Amber.
5 Prince Delwin becomes guardian of most of the spikards, although a couple remain at the Courts of Chaos.
6 Prince Corwin becomes ruler over the shadow realm of Avalon. During his reign he exiles an errant subordinate named Ganelon, who eventually ends up in Lorraine.
7 Prince Eric injures Corwin in a showdown in Arden and deposits him in an amnesiac state on Earth during the Black Plague (16th C.). Another child of Oberon, Flora, begins keeping tabs on Corwin's mental state on behalf of Eric. 
8 Dalt is born as an illegitimate son to Oberon and Deela the Desacratrix.
9 While defending Begma, Deela is killed in a battle with Prince Bleys. Dalt seeks revenge on Amber but is defeated by Amber's weapons-master, Prince Benedict.
10 A servant from shadow named Jasra becomes a maid-companion to Lady Dara of the Courts of Chaos. Dara initiates Jasra into the ways of Chaos sorcery.
11 Jasra becomes ruler of Kashfa.
12 As part of a plan to help the Logrus gain leverage over the Pattern, Dara arranges for Jasra to meet Amber’s Prince Brand at the Courts of Chaos. They marry and have a child named Rinaldo. 
13 Jasra, Rinaldo and Dalt defeat Sharu Garrul to gain control of the Keep of the Four Worlds, where the Fount of Power resides.
14 Brand turns himself into a “living Trump” when he absorbs power from the Fount of Power (but loses some of his sanity). 
15 Under the influence of the Courts of Chaos, Brand conscripts Fiona and Bleys in a plan to remove King Oberon and then allow Amber to be attacked by “mysterious forces” (giving Bleys an excuse to take the throne as Amber’s “defender”).
16 Brand locates and reaches Prince Random’s long-lost son Martin with a newly-painted Trump, and uses his Amberite blood to damage the primal Pattern (a trick learned from his studies with Dworkin). This creates an opening for Chaos to forge the Black Road to Amber (gaining leverage for the Logrus). 
17 Oberon searches for a way to repair the primal Pattern. Dworkin (mentally-damaged from the blot on the primal Pattern) recommends erasing it and reinscribing a brand new one. Realizing this would destroy Amber, Oberon imprisons him in a cave, and leaves a griffin named Wix to guard the primal Pattern.
18 Baited to take up a fruitless quest for a tool to restore the damaged primal Pattern, Oberon is ambushed by Brand and imprisoned at the Courts of Chaos, leaving the throne of Amber vacant.
19 The damaged primal Pattern results in a Black Circle surfacing near Lorraine. Also, near Avalon, hellmaids attack from caves, distracting Benedict from the political intrigue at Amber (and possibly interfering with Bleys’ planned role as Amber’s “hero”).
20 Benedict defeats the hellmaids’ leader Lintra, but loses his arm.
21 Near the Courts of Chaos, Dara meets the injured Martin. She claims that she is descended from Benedict and Lintra (which would be impossible if the hellmaids' invasion was initiated through Dara's own plotting). Charmed by the boy, she helps Oberon escape from the Courts of Chaos. 
22 Brand tries to enlist Prince Caine to help facilitate his coup of the throne, but Caine exposes him to Prince Eric and Prince Julian. With Oberon still missing, Eric declares himself regent ruler by birth.
23 Brand has a vision on Tir-na Nog’th that Corwin will return and up-end their plans. Brand reads Eric’s mind to ascertain Corwin’s location and then uses shock therapy on him in the hope of completely erasing his memories. When the treatment instead begins restoring his memories, Brand tries to have Corwin killed in a car accident. Bleys prevents Brand from finishing Corwin off after the car crash. 
24 Realizing Brand is being used as a pawn of Chaos, Fiona and Bleys imprison Brand in a shadow tower (although they keep him alive, hoping to learn how to reverse the damage done to the primal Pattern).
25 Eric and Flora keep Corwin sedated at Greenwood Private Hospital.
26 Brand mentally contacts Random for help. Random’s rescue mission fails, and he is pursued through shadow by Chaos agents.
27 Corwin escapes from Greenwood. He helps Random fight off the Chaos agents at Flora’s mansion in Westchester.
28 After evading Julian in the Forest of Arden and rescuing Deirdre from Eric’s guards, Corwin goes to the Pattern in Rebma to restore his full memory.
29 Corwin and Bleys attack Amber in order to dethrone Eric. Their attack fails and Eric officially crowns himself King. Corwin is blinded and imprisoned for 4 years (which also puts him out of reach of Fiona and Bleys).
30 Chaos forces begin ramping up their attacks along the Black Road to Amber (in part empowered by Corwin's death curse). Gérard and Julian are injured on the Black Road and recover in Avalon under Benedict’s care.
31 Oberon hatches a plan to have Corwin and Dara conceive of an heir derived from both Amber and Chaos, hoping to bridge the two realms. In Lorraine, he kills Ganelon and takes his identity, believing that Corwin will eventually return there (he wishes to test Corwin’s worthiness to be King). 
32 Corwin escapes Amber with the help of Dworkin and ends up in Lorraine fighting the Black Circle with Ganelon (Oberon). After the Black Circle is destroyed, they head for Avalon.
33 Corwin comes across Benedict in the field, cleaning up after victory over the hellmaids. Corwin continues on to Avalon.
34 In Avalon, Ganelon (Oberon) secretly kills Benedict’s servants so that Dara can rendezvous with Corwin.
35 Corwin and Dara have an intimate dalliance.
36 Corwin escapes Benedict’s pursuit and forms an armed militia out of shadow.
37 Corwin’s armed forces arrive at Amber just as Eric and his brothers are defending the city against a Chaos army from the Black Road. Corwin adds his forces to the defense of Amber, turning the tide. Eric dies from battle wounds and from use of the Jewel of Judgement.
38 Dara walks the Pattern (gaining power over shadow) and then ports to the Courts of Chaos.
39 At the Courts of Chaos, Dara gives birth to Corwin's son and names him Merlin.
40 In Amber, Caine fakes his own death and tries to have Corwin incriminated.
41 Corwin attunes himself to the Jewel of Judgement by walking Amber’s Pattern.
42 Brand is rescued from his shadow tower prison by a family group Trump contact. However he is stabbed (by Fiona) in the confusion.
43 Caine uses the pattern to port to Corwin’s apartment and tries to kill him but fails (although Corwin is seriously injured).
44 Corwin hides the Jewel of Judgement at his home on Earth.
45 Corwin ascends to Tir-na Nog’th in order to buy time for his wounds to heal. He comes down with a mechanical arm cut from a ghost-Benedict.
46 Descending from the peak of Kolvir, Ganelon (Oberon) manipulates shadow so that Corwin encounters the Unicorn and discovers the primal Pattern. Ganelon (Oberon) retrieves Martin’s blood-stained Trump from the center of the Pattern. Random goes in search of Martin.
47 Corwin visits Dworkin, who explains that the primal Pattern must be destroyed and then reinscribed from scratch in order to repair it. Dworkin begins to lose control of his sanity and Corwin is forced to escape to the Courts of Chaos on a strange Trump.
48 After briefly meeting Merlin (although not recognizing him as his son), Corwin Trumps back to Amber.
49 A recovered Brand asks Corwin for the Jewel of Judgement so that he can stop Fiona and Bleys (in reality he plans to use the Jewel to inscribe a new Pattern to make himself ruler of Amber). Corwin is skeptical and refuses.
50 Caine tries to kill Brand but fails. Brand travels to Earth to search for the Jewel of Judgement at Corwin’s home..
51 Corwin is too late to prevent Brand’s acquisition of the Jewel and so has the Patterns in Amber and Rebma guarded (preventing Brand from attuning himself to the Jewel).
52 With Fiona’s help, Corwin stops Brand while he is trying to walk the primal Pattern, but Brand escapes.
53 Random returns to Amber with Martin. Ganelon (Oberon) hatches a plan to stop Brand at the sky-Pattern of Tir-na Nog’th. Benedict stops Brand in Tir-na Nog’th with the help of his mechanical arm, but Brand escapes again. Ganelon reveals himself to be Oberon.
54 In a strange tableaux in the throne room, Benedict loses his mechanical arm to a ghost-Corwin (re-enacting the scene from Tir-na Nog’th).
55 Oberon orders Benedict to prepare an attack on the Courts of Chaos as a distraction to allow him the time to repair the Pattern with the Jewel of Judgement (and erase the Black Road).
56 Oberon orders Corwin to hellride to the Courts of Chaos in order to create a more leisurely time differential for himself. This will give Oberon time to repair the Pattern, after which he will have a red raven (derived from Corwin’s blood) deliver the Jewel to Corwin while en route to the Courts of Chaos. Corwin can then use the Jewel to shield everyone from the resulting Chaos wave.
57 Oberon uses the Jewel of Judgement to repair the primal Pattern but dies from the effort. A destructive Chaos wave begins rippling out from the repaired/reset primal Pattern (but erasing the Black Road). The red raven delivers the Jewel of Judgement to Corwin in the middle of his hellride. 
58 Prevented from reaching the Courts of Chaos by several attacks from Brand and other Chaos agents, Corwin uses the Jewel to inscribe a new Pattern himself on a remote plateau. However, Brand manages to obtain the Jewel immediately afterwards. Corwin uses his new Pattern to port to the Courts of Chaos.
59 Benedict and his siblings begin their attack on the Chaos army outside the Courts of Chaos. Brand attempts to use the Jewel of Judgement against Benedict’s forces. The siblings corner Brand but he holds Deirdre hostage. Corwin and Caine cause Brand to fall into the Chaos abyss, but Brand takes Deirdre down with him.
60 Oberon’s funeral procession appears and heads off beyond the Courts of Chaos.
61 The Unicorn emerges from the abyss and gifts Random with the Jewel of Judgement, appointing him King of Amber. Random protects everyone from the Chaos wave using the Jewel of Judgement. 
62 Corwin visits the citadel of the Courts of Chaos.
63 Dara ambushes Corwin and secretly imprisons him in Sawall’s Maze of Art sculpture garden.
64 With Jasra busy ruling over the Keep of the Four Worlds, Kashfa comes under control of Jasra’s betrayed brother-in-law, Kasman.
65 Kasman hires Dalt to lay siege to Jasra and the Keep of the Four Worlds.
66 Merlin studies on Earth.
67 In San Francisco, Brand’s son Rinaldo (posing as “Luke Raynard”) tries to assassinate Merlin every April 30, the anniversary of the date that he had learned of his father’s death. 
68 After becoming friends with Merlin, Luke ends his vendetta against Merlin (but not Amber). Jasra picks up the yearly murder attempts in his stead.
69 Dara assigns a ty’iga to watch over Merlin. Unsure of which Earth-based son of Amber is Merlin, she begins tracking both Luke and Merlin. She also protects Merlin from Jasra’s yearly assassination attempts.
70 Merlin inspires his girlfriend Julia to explore sorcery after impulsively taking her on a shadow-walk. 
71 Julia begins studying with Melman, a seedy conjurer who is an acolyte of Jasra. 
72 Luke begins manufacturing Amber-ignitable gunpowder in a warehouse near Melman’s studio.
73 Jasra has Julia walk a Broken Pattern (shadow Pattern near Amber), giving her minor powers over shadow. Julia travels to the Keep and attacks Melman to test her powers.
74 Merlin begins building Ghostwheel, an AI device which can scan shadow and port people/things from place to place. Luke sees the designs on Merlin’s desk and becomes curious.
75 Betraying Jasra, Julia fakes her own death in order to buy time to prepare a trap for Jasra at the Keep.
76 Seeking information about Julia’s apparent death, Merlin tracks down Melman and kills him by accident. Jasra attacks Merlin at Melman’s studio.
77 Luke musters a personal army in New Mexico to attack Amber with.
78 Luke assassinates Caine.
79 Luke tries to kill Bleys and fails. 
80 Dalt learns of Luke’s pink gunpowder, and plans to later attack Amber with it.
81 A mysterious “entity” (the ty’iga) tries to warn Merlin about Luke in Santa Fe.
82 In Amber, Luke sets off a bomb during Caine’s funeral procession. 
83 Merlin heads towards Ghostwheel to deactivate it under Random’s orders. On the way he is captured and imprisoned by Luke in a blue cave. Luke heads off to try and gain control of Ghostwheel for his own purposes.
84 Jasra visits Merlin’s crystal prison intending to force him to help Luke gain mastery over Ghostwheel. Merlin turns the tables and escapes.
85 Jasra returns to the Keep to collect power to attack Ghostwheel, but is ambushed and imprisoned by Julia (now also known as Mask).
86 Luke and Dalt lay siege to the Keep in order to liberate Jasra. The attack fails and Luke flees to Merlin at Vinta Bayle’s house.
87 Luke tries again to rescue Jasra in a hang-glider mission but is captured and drugged by Julia.
88 Jurt attacks Merlin in the form of a werewolf but is repelled.
89 Merlin rescues Jasra from the Keep intending to use her as leverage against Luke, and leaves her frozen at Amber.
90 While helping Luke revive from his Alice in Wonderland drug trip, he is attacked by a Fire Angel sent by Jurt.
91 After a coup in Kashfa, Random supports a new ruler with his backing. A nervous Begman PM visits Amber.
92 Jurt tries to attack Merlin on Kolvir with zombies but fails again.
93 Still hurt by Merlin’s lack of trust in her, Julia helps Jurt becomes a “human trump” through the Keep's Fount of Power.
94 Coral walks the Pattern in Amber. The Sign of the Pattern imprisons her in Jasra’s Broken Pattern.
95 The ty'iga entity (now possessing Nayda, the Begman PM’s resurrected daughter) offers her help to Merlin.
96 Luke conspires with Dalt to retake Kashfa in order to restore Jasra as its ruler.
97 Merlin revives Jasra, and attacks the Keep with her and Mandor. Merlin finds out that Mask is actually Julia (although Julia and Jurt escape).
98 Using Coral as bait, the Pattern forces Merlin to repair Jasra’s Broken Pattern (helping it gain additional leverage over the Logrus) 
99 The Nayda ty’iga tries to return the Jewel of Judgement to the Sign of the Logrus, but Ghostwheel intercepts it and passes it to Dworkin (who gives it to Coral).
100 Luke retakes Kashfa with Dalt’s help and finds himself stuck on the throne.
101 King Swayvill of Chaos dies.
102 Jurt and Julia call off their feud with Merlin.
103 Luke appoints a Pattern ghost of himself to rule over Kashfa.
104 Merlin rescues Coral from Chaos agents, preventing either Power from gaining leverage through the Jewel.
105 Merlin frees Corwin from Dara’s prison.
106 Merlin agrees to become the King of Chaos, but defies Dara and Mandor's attempts to control him.
107 Merlin defeats a guiseling in the mirror realm. He sends it back towards its sorcerer master, a new competitor for the throne.
108 In Amber, Luke saves Flora and the mysterious sorcerer from the guiseling using Werewindle.
109 Corwin and Luke visit the Hall of Mirrors and discover a plot involving Mandor and Fiona, and possibly Castle Amber itself.







Major Events During Corwin and Merlin’s Journals (by Volume)
1 Nine Princes in Amber: An amnesiac Corwin slowly regains his memory and then mounts an attack on Amber with the help of his brother Bleys. He fails and is imprisoned, but later escapes with his grandfather Dworkin’s help.
2 The Guns Of Avalon: Corwin helps a former ally named Ganelon defeat the malignant Black Circle in Lorraine. After gathering supplies in Avalon (ruled by his brother Benedict), he musters an armed force to attack Amber with firearms. When he arrives, he instead saves Amber from an invading Chaos army coming down the Black Road.
3 Sign of the Unicorn: Corwin and his siblings work together to rescue their missing brother Brand. Corwin discovers the existence of a “primal Pattern”.
4 The Hand Of Oberon: Brand is revealed as the true enemy when he attempts to gain control of the Jewel of Judgement to remake reality with himself as its ruler. After Benedict stops him in Tir-na Nog’th, Ganelon is revealed to be the missing King Oberon.
5 The Courts of Chaos: While Oberon repairs the primal Pattern, Corwin creates a new Pattern using the Jewel of Judgement. Brand is defeated at the Courts of Chaos and Random becomes King of Amber.
6 The Trumps of Doom: Brand’s son Luke seeks vengeance on the Amberites, although Merlin seems to be under the protection of various mysterious characters. The AI Ghostwheel, afraid of its creator, attacks Merlin to keep him from reaching it. Weakened, Merlin is captured and imprisoned by Luke.
7 Blood of Amber: Merlin and Luke call off their feud when Luke’s mother Jasra is captured at the Keep of the Four Worlds by a masked sorcerer. Merlin’s secret protector is revealed as a possessing spirit. Merlin’s jealous brother Jurt begins mounting attacks on Merlin. Merlin and Ghostwheel make peace and Merlin retrieves Jasra from the Keep.
8 Sign of Chaos: Merlin helps Luke escape from a “drug trip” prison set by Julia. Oberon’s illegitimate daughter Coral walks the Pattern and the Pattern takes her hostage. Merlin, Mandor and Jasra drive Jurt and Julia (the masked sorcerer) from the Keep of the Four Worlds.
9 Knight of Shadows: Merlin becomes trapped in a strange realm where he becomes a pawn in the power struggle between the Logrus and the Pattern. The Pattern releases Coral only after Merlin repairs a “Broken Pattern”. In Kashfa, just after Luke is made the new King, a magically-enhanced Jurt attacks (but is repulsed).
10 Prince of Chaos: The Logrus and the Pattern each try to obtain the Jewel of Judgement through living pawns and “ghosts constructs”. Jurt (and Julia) both end their vendettas on Merlin. Mandor and Dara try to manipulate Merlin into becoming the new King of Chaos (and under their control). Merlin defeats them and rescues Corwin from Dara’s prison.